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  1. #11
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    I don't think tank stance should be removed, but changed instead.

    Tank stance: Reduces damage received.
    DPS stance: Generates enmity.

    That's it. The only 2 things a Tank should care for is surviving and doing enough Enmity to cover all the enmity the DPS generate with their damage.
    I recently saw a lot of videos about WoW Classic, and the tank role there is this, and the damage output of the entire party is limited to the tank's capability to generate aggro, and to the DPS to reduce their aggro. It means that the DPS who is more capable of reducing their aggro will be the one that deals more damage, while the other ones will need to stop DPS to not die by aggro. If no DPS Job had a enmity reducer ability, then all of the DPS of the game would be doing the same damage, as they are gated behing a max limit of the Tank emnity. This could be a solution to "meta".

    Also, if the current tank stance is reducing damage dealt (and thus reducing enmity generation) and also buffing enmity generation by a ammount that exceeds the enmity lost from the damage lost, isn't it easier to simplity into just giving half the enmity without reducing damage dealt?
    Putting into numbers, while not being mathematically right:
    Current Tank stance: Damage dealt -20% / Enmity generation +40%
    Simplified: Enmity generation +20%

    Both would generate the same Enmity, and would open Stances for strategical usages. DPS for Enmity, and when there's enough, either stay with it or change to Tank damage reductor.

    It's very interesting seeing Tank role that way, a lot more meaningful and balanced, imo.
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    Last edited by LeoLupinos; 05-20-2019 at 03:29 PM.