Quote Originally Posted by Ekimmak View Post
You could have fooled me. Shirk seems to only be used when content demands a tankswap.
How?

Although it can be used to solidify a tank swap, it's frequently used on cooldown as well, following Voke, in order to simply toss the MT 25% extra enmity every 2 minutes. It's incredibly effective, and I see this often even in normal raids so that tanks needn't use tank stance at all after the pull, so long as everyone else hits Diversion on CD or the Ninja hits Shadewalker on CD. (Yes, enmity in this game is 99% just remembering to hit CDs when they come off cooldown.)

Quote Originally Posted by Ekimmak View Post
But if that's such a problem...

Tank Stance: Decreased damage taken/increased healing and Max HP. Decrease damage dealt for each other player in tankstance in the party.
Offtank stance: Decreased threat generated.
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Decreasing damage taken already increases eHP -- how much your HP (and therefore healing which restores your HP, and therefore the CDs or GCDs spent by healers on you) is worth.
Increasing Max HP further increases eHP.

Why on earth would you penalize the MT for the OT being an idiot and forgetting to drop tank stance?
Why would you decrease a tank's enmity modifiers to below that of a non-tank, regardless of stance? No tank stance should just be... no enmity benefits of tank stance. That alone already sets you to well less than half of the enmity you'd generate in tank stance.