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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    It's not relevant. My entire gripe with tanks in this game is that so little is expected of them. I gave up in other threads not because I was wrong or they were right on a specific matter, but that they were right -in general- that it doesn't matter.

    But by god, if someone is wrong on one irrelevant detail, I'll still be there.
    Alright, that's fair. I'll stand by my point that the tuning point, for all intents in purposes, is unlikely to be set around use of tank stance -- not because Tank damage is not required, but because its contribution to Tank mitigation is irrelevant, which is honestly more important because it uniquely affects tanks (with tangible effect in the short term), rather than at worst providing more slack for others to take up (made subtle over in the long-term). But I'll agree that it's not relevant to the state of tanks whatsoever.

    Quote Originally Posted by Kabooa View Post
    And that just made me realize Gunbreaker won't be some turning point. It'll have the bog standard 3 combos of threat, maintenance and spam, uninteresting stances, and a burst window to make them not seem so lifeless which will be their only deviation.
    That was sadly my default assumption. Every new tank is a massive opportunity to break from the rut and improve the overall state of tanks, yet each seems to be taken only as another stone to put on their cairn and solidify one stagnant design.

    That said, it's hard for me to immediately imagine what unique opportunities Gunbreaker could provide without having some of those general changes allowed for first. The cinematic trailer centers its concept on speed (kiting, quite nearly) and decisive blows. Yet, there's scarcely anything further from XIV's idea of a tank.
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    Last edited by Shurrikhan; 05-13-2019 at 10:56 AM.