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  1. #10
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Big-Isaac View Post
    Snip
    War is imo a step in the right direction.

    The core of the issue, as usual, revolves around the tank stance gimping your dps too much for too little benefit.

    War, at the very (even without Unchained) have the benefit of having access to an extra mitigation on demand via Inner Beast.
    25% more hp is rarely useful, but 25%+hp and -20% damage taken can definitely serve as proper mitigation for encounter with many TB. (Not that there are any beside UwU and.... maybe OS12 if you''re always targeted I suppose)

    Still even without Unchained, while there is a dps loss of going into tank stance and doing Inner Beast, the simple fact that you can weave the stance, still generate rage and, above all, get some proper benefit out of it (Inner Beast basically).
    Unchained is just another tool to help you deal with it.

    I don't think we would have this conversation if all tank were in the same situation as the WAR.
    Basically, what I think should be done :
    1- remove the damage penalty from tank stance. The damage penalty should be minimal and come in an alternate form, for instance Inner Beast vs Fel Cleave (and the 5% crit I suppose)
    2- Grant extra tool under Tank stance to make it worth it to stance swap (worth it =/= optimal). Inner Beast again, for instance, TBN could absorb 40% max health and Sheltron could mitigate furthermore
    3- Make the stance ogcd. Simple, if swapping would be easier and less punishing, people would do it more. Ofc, you still want to avoid using it. But there's a clear difference between a War swapping for an Inner Beast and a PLD swapping for a ... nothing.
    (1)
    Last edited by Sylvain; 05-13-2019 at 06:42 AM.