Quote Originally Posted by Novak_04 View Post
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The discussion regarding tank stance has nothing to do with players wanting to do more dps.

Tank stance does not make you into a tank. It's not some kind of special ID badge that indicates to the world that you aren't a blue dps. Other roles do not require stances to perform their primary functions. DPS players do not toggle between a "damage dealing stance" and an "AFK stance" depending on what their priorities are. Healers got rid of their stances last expansion, to the betterment of all. If you wanted to push your dps on a healer before, you still do now. If you wanted to be an ever-so-pure healer, you still have the option to RP that in raid.

This isn't about tank damage output. This isn't about mitigation, or enmity. This is a discussion about whether it is necessary to have stances purely for the sake of having stances, especially when said stances are poorly implemented and are more detrimental to some jobs than others.

You could create a permanently active tank stance if you want. Congratulations, now everyone is a "tank". But that's functionally identical to removing stances altogether and just nerfing tank dps by an equivalent amount through gear. So why not just do the latter and save yourself the hotbar space? I mean, I know you swore an oath to your shield and all, but could we not just move that off into the traits section? "Trait: is actually a tank".

There are plenty of ways of designing both tank jobs and fights such that positioning and mitigation become more interesting. But that's a tangent for another day. The presence or absence of stances has nothing to do with this. If stances do something interesting as far as gameplay is concerned, then go ahead and make as many stances as you like. MNK seems to have gone this route. But don't introduce stances just for the sake of introducing them.