Quote Originally Posted by Big-Isaac View Post
In my opinion, the best compromise would be to rebalance the tanks so that achieving max DPS also achieves max survivability. That way you'd still have incentive to optimize your deeps without abandoning what the role is supposed to be about.
I don't entirely agree with how you came to it, but I do agree with the conclusion. Tanks are the big, sturdy badasses that, while not quite able to match the damage of an express DPS, are still able to lay out enough pain on their own that they're a force to be reckoned with. I think "infinitely" more efficient is a bit of a stretch. Tanks have some of the biggest, angriest looking weapons in the game. It would just be wrong if they couldn't use them proper.

That said, max DPS also equating to max survivability is something I've wanted since Heavensward. One skill ceiling, one ideal playstyle, no more of this stupid tank stance bickering nonsense, and no more fostering bad habits in newcomers about what ideal gameplay looks like. I still see tanks that just sit in stance and 1-2-3 combo at level 70, it's insane.