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  1. #1
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    The reason folks AFK waiting for NMs is kinda two-fold. The first is that, past a certain amount of people farming the monsters to pop an NM, more people don't help. When 130 people in a zone all crowd around the area for a single NM killing birds or whatever, the issue becomes more respawn time so past 30 or people there's really no POINT for people to help more. Obviously what they should do is go off and pop other things... except for issue #2: If you're not at the NM already or in a place with easy transportation (So, base camp), there's a very real chance that something may pop and you won't reach it in time.

    If you want people not to sit around AFK while others work, you need to fix one of these. Fixing the first one isn't possibly unless you make it so kills aren't required at all... but that just makes EVERYONE AFK until the next pop, not just most people. #2 could be fixed by adding easier ways to get to a FATE location once it's popped (Say, a consumable like the Eurekan potion to return to base camp and a more robust aetheryte network) or giving some alert that an NM will pop soon or making it invulnerable for a couple minutes when popped.

    Granted, there's also the option of just not making FATEs so OP. From a few things the devs said, it felt like they wanted people to primarily farm monsters and use NMs as a nice bonus... except the difference in xp and rewards is so vast that killing regular monsters is just not worth it, especially if you risk losing out on an NM. If you could farm monsters and reliably get crystals and xp, it wouldn't be quite as bad.
    (3)

  2. #2
    Player
    Brynne's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    391
    Character
    Brynne Lagaao
    World
    Siren
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Urthdigger View Post
    When 130 people in a zone all crowd around the area for a single NM killing birds or whatever, the issue becomes more respawn time so past 30 or people there's really no POINT for people to help more. Obviously what they should do is go off and pop other things... except for issue #2: If you're not at the NM already or in a place with easy transportation (So, base camp), there's a very real chance that something may pop and you won't reach it in time.
    This is so accurate it hurts. Honestly when I go into Eureka I'm always trying to make sure I help out with the FATE train, since I don't want to be one of The Dreaded AFKers, but the hardest part is usually getting any kind of attack off on a mob because they die so fast. And like you said if I'm going to try and spawn something on my own, I run the risk of missing a FATE when it spawns back at the train. It's not really worth it.
    (0)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Urthdigger View Post
    The reason folks AFK waiting for NMs is kinda two-fold. The first is that, past a certain amount of people farming the monsters to pop an NM, more people don't help. When 130 people in a zone all crowd around the area for a single NM killing birds or whatever, the issue becomes more respawn time so past 30 or people there's really no POINT for people to help more. Obviously what they should do is go off and pop other things... except for issue #2: If you're not at the NM already or in a place with easy transportation (So, base camp), there's a very real chance that something may pop and you won't reach it in time.

    If you want people not to sit around AFK while others work, you need to fix one of these. Fixing the first one isn't possibly unless you make it so kills aren't required at all... but that just makes EVERYONE AFK until the next pop, not just most people. #2 could be fixed by adding easier ways to get to a FATE location once it's popped (Say, a consumable like the Eurekan potion to return to base camp and a more robust aetheryte network) or giving some alert that an NM will pop soon or making it invulnerable for a couple minutes when popped.
    Also, people are discouraged from popping other NM's when there are so many "on CD". That needs to change. A 2 hour CD goes against the ethos of the zone where NM's are supposed to be actively popping as they're the only source of crystals.

    What are we supposed to do when nothing is up? Other than attempt to go to another instance.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]