Quote Originally Posted by Vahlnir View Post
You go in, zerg something till it dies and leave. Rinse and repeat. How is that fun and interesting? Especially since that's all they've thrown at us for years? It was probably neat the first 10 fates or so, but when you've done thousands of them through the years you get sick of them. Heck, I was tired of them after completing hundreds of fates prior to the release of patch 2.1, mainly because that was the most efficient way to level...and you know what they did? Made us do more!



This pretty much sums it up. They've been used for everything. I feel that they've run their course and something different needs to be done.
well you are talking about content designed to be about having mapwide goals, so some of it has to be able to accomodate large zergs. They could do some creative seperation, so that the zergs get a bit smaller. like an event that spawns a scaling amount of bosses, depending on how many people participate.

If its more about difficulty, BA shows they can have some more difficult content in large scale battles, but to be honest, many players dont want BA level difficulty from the grind type content