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  1. #1
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Physic View Post
    What is it that makes fates more boring and mindless than other bosses, in your opinion? As far as the symbols part goes, they could make new icons i suppose.
    You go in, zerg something till it dies and leave. Rinse and repeat. How is that fun and interesting? Especially since that's all they've thrown at us for years? It was probably neat the first 10 fates or so, but when you've done thousands of them through the years you get sick of them. Heck, I was tired of them after completing hundreds of fates prior to the release of patch 2.1, mainly because that was the most efficient way to level...and you know what they did? They made us do more! And not just for relics, they were used for crossover events which made them very painful. Diadem made use of them as well and it was dead content soon after release. Twice. They don't have the best reputation in the world.

    Quote Originally Posted by Milea View Post
    It is not that fates are bad per se, but been there done that.
    They were in diadem. They were in Eureka. They were requirement to grind old relics.
    This pretty much sums it up. They've been used for everything. I feel that they've run their course and something different needs to be done.
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    Last edited by Vahlnir; 05-07-2019 at 02:47 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Vahlnir View Post
    You go in, zerg something till it dies and leave. Rinse and repeat. How is that fun and interesting? Especially since that's all they've thrown at us for years? It was probably neat the first 10 fates or so, but when you've done thousands of them through the years you get sick of them. Heck, I was tired of them after completing hundreds of fates prior to the release of patch 2.1, mainly because that was the most efficient way to level...and you know what they did? Made us do more!



    This pretty much sums it up. They've been used for everything. I feel that they've run their course and something different needs to be done.
    well you are talking about content designed to be about having mapwide goals, so some of it has to be able to accomodate large zergs. They could do some creative seperation, so that the zergs get a bit smaller. like an event that spawns a scaling amount of bosses, depending on how many people participate.

    If its more about difficulty, BA shows they can have some more difficult content in large scale battles, but to be honest, many players dont want BA level difficulty from the grind type content
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