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  1. #1
    Player
    Milea's Avatar
    Join Date
    Mar 2016
    Posts
    96
    Character
    Mileinalaeinlaa Lieea
    World
    Excalibur
    Main Class
    Summoner Lv 100
    It is not that fates are bad per se, but been there done that.
    They were in diadem. They were in Eureka. They were requirement to grind old relics.

    Are they trulynthe only way to implement a powerful boss to fight? No.
    Perhaps they are the easiest however, since code already there.

    Hunts are't the same as fates. Hunts spawn in different places.

    And you didn't notice I added the idea that the hunt should move around, roam the map. Maybe have it change element depending on where it is or spawns etc.
    (2)

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Milea View Post
    It is not that fates are bad per se, but been there done that.
    They were in diadem. They were in Eureka. They were requirement to grind old relics.

    Are they trulynthe only way to implement a powerful boss to fight? No.
    Perhaps they are the easiest however, since code already there.

    Hunts are't the same as fates. Hunts spawn in different places.

    And you didn't notice I added the idea that the hunt should move around, roam the map. Maybe have it change element depending on where it is or spawns etc.
    ok, so the main point is you would want some of the boss creatures to wander, and not always spawn in the same place. Yea, i agree, for some bosses this could be interesting, it can also create some interesting situations where a boss surprises you. I would add they could have some where a boss spawns in the same location, but its a different boss.

    you have no problem with them showing their location on the map right? At least once its engaged.
    (0)