I kind of want to just put together a thread where people can talk about things to improve future Exploratory Missions such as Eureka and the equivalent that will be appearing in Shadowbringers.
More so than "Just delete it" or "Don't do it" that much of the feedback has been about it.
To me, the most significant improvements would be:
* Remove FATEs being tied to enemy kills.
Since this promotes people being AFK waiting for the spawn while people who are participating get the very boring activity of just farming trash mobs (The majority of which are less than max level and thus even more trivial than usual) for obnoxious amounts of time.
* Add in a consistent way to make progress.
So for example, don't make Crystals/Logo's only reliably attained through FATEs (Or ONLY attained through FATEs in the case of Anemos Crystals which are required for the final upgrade of Anemos armour)
Allow for other activities to be done. Be it "Hunts", repeatable quests, Leves... Whatever. Just something that isn't condensed into "Lul just FATE Train" as the primary way to progress (Outside of leveling, which is best done via Chaining kills)
Heck, you could even put randomly spawning Treasure Chests around the place that promotes people actually exploring the content.
* Don't make enemies so darn annoying to beat solo.
What with their current inflated health pools and punishing scaling beyond your level (Which makes fighting +1 enemies a slog, despite being required to complete logs at certain level ranges)
Yes, you want to promote people working together... But that's inherently done via the fact that 8 people kill things faster than 1 person (As well as FATEs existing) rather than being pushed by the fact that killing stuff as 1 person is just annoying/time consuming.
* Don't make the Magia Board again.
It didn't provide anything to the content. It merely made things more annoying, especially when adds were pulled, or when certain Notorious Monsters created adds with different elements. Mostly because of the limiting restriction on how often you could swap elements, where if you were actually doing things like target switching, you'd run out of swaps really fast (So it promoted just focusing the one target. If there's an add wailing on a party member? Screw it, let them deal with it...)
* Allow item levels to actually progress in the content.
This is mostly because of how sync'd gear ignores Materia. Which ends up tossing a ton of your stats out of the window when you basically lose all your Materia (Ironically, when you get literally thousands of Grade VI Materia thrown at you via the boxes from FATEs...)
It also has the secondary effect of making your work actually pay off in the content. As opposed to the only thing mattering being your level and being item level 300 and item level 405 has no difference in any area of the current Eureka. Which does not feel rewarding at all (Especially when one of the primary reasons to be in the content, is to farm out the gear upgrades...)
At the moment, gear is only relevant when you hit Hydatos and thus start getting the Elemental Bonuses, which makes it completely pointless in the beginning 3/4 of the entire content...