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  1. #1
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Vahlnir View Post
    At the very least I think that they should change the markers for NMs and not keep the fate boss symbol. It would at least give people the illusion that it isn't a fate. Maybe have special map markers designed for Eureka or something.
    why do you think its bad that people think of it as a fate? Does fate have a negative connotation or something? I think of fates as group content that scales with players (to an extent) and provides markers on the map. In eureka they are almost all boss fights of some sort.
    (1)

  2. #2
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    Valkyrie_Lenneth's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Lynne Asteria
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    Jenova
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    Viper Lv 100
    Quote Originally Posted by Physic View Post
    why do you think its bad that people think of it as a fate? Does fate have a negative connotation or something? I think of fates as group content that scales with players (to an extent) and provides markers on the map. In eureka they are almost all boss fights of some sort.
    The community hivemind has decided fates are bad, simply because they have an icon on the map and music announcing them, and a level sync feature. Remove those things and no one would complain somehow.


    People are silly.
    (3)

  3. #3
    Player
    Physic's Avatar
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    The community hivemind has decided fates are bad, simply because they have an icon on the map and music announcing them, and a level sync feature. Remove those things and no one would complain somehow.


    People are silly.
    but... for group mapwide content... dont you need an icon on the map and a level sync feature? Are you saying they want high levels to burn bosses before anyone else even knows they are on the map? Wouldnt that be very bad for mapwide group content?
    (2)

  4. #4
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    MomomiMomi's Avatar
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    Momomi Momi
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    Behemoth
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    Alchemist Lv 90
    Quote Originally Posted by Physic View Post
    but... for group mapwide content... dont you need an icon on the map and a level sync feature? Are you saying they want high levels to burn bosses before anyone else even knows they are on the map? Wouldnt that be very bad for mapwide group content?
    That's the problem right there. That's what makes them unfun.

    Group content is fine. But when you try to shove the entire map of players into participating, it ceases to be.
    (0)

  5. #5
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by MomomiMomi View Post
    That's the problem right there. That's what makes them unfun.

    Group content is fine. But when you try to shove the entire map of players into participating, it ceases to be.
    they have tons of content designed for one group. The whole point of an open world like map is to have people interacting with each other, and the map. You dont want to make it like a big dungeon with other groups in it, that will likely lead to drama and beef.

    they can have some content that is for smaller groups, but they cant make it the main point of play there.

    They can have it scale, or they can create events that break up the zerg somewhat, but they want something that the map works together, and benefits as a group.
    (0)

  6. #6
    Player
    Vahlnir's Avatar
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    Elan Centauri
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    Diabolos
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    Gunbreaker Lv 100
    Quote Originally Posted by Physic View Post
    why do you think its bad that people think of it as a fate? Does fate have a negative connotation or something? I think of fates as group content that scales with players (to an extent) and provides markers on the map. In eureka they are almost all boss fights of some sort.
    I don't care for fates and I'm far from the only one. They are boring, mindless content. Making them all bosses in Eureka style content doesn't make them any better. Some like them and their symbols and that's fine. But those who don't have just as much of a right to dislike them.
    (0)
    Last edited by Vahlnir; 05-07-2019 at 02:36 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  7. #7
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Vahlnir View Post
    I don't care for fates and I'm far from the only one. They are boring, mindless content. Making them all bosses in Eureka style content doesn't make them any better. Some like them and their symbols and that's fine. But those who don't have just as much of a right to dislike them.
    What is it that makes fates more boring and mindless than other bosses, in your opinion? As far as the symbols part goes, they could make new icons i suppose.
    (0)

  8. #8
    Player
    Vahlnir's Avatar
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    Elan Centauri
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    Diabolos
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    Gunbreaker Lv 100
    Quote Originally Posted by Physic View Post
    What is it that makes fates more boring and mindless than other bosses, in your opinion? As far as the symbols part goes, they could make new icons i suppose.
    You go in, zerg something till it dies and leave. Rinse and repeat. How is that fun and interesting? Especially since that's all they've thrown at us for years? It was probably neat the first 10 fates or so, but when you've done thousands of them through the years you get sick of them. Heck, I was tired of them after completing hundreds of fates prior to the release of patch 2.1, mainly because that was the most efficient way to level...and you know what they did? They made us do more! And not just for relics, they were used for crossover events which made them very painful. Diadem made use of them as well and it was dead content soon after release. Twice. They don't have the best reputation in the world.

    Quote Originally Posted by Milea View Post
    It is not that fates are bad per se, but been there done that.
    They were in diadem. They were in Eureka. They were requirement to grind old relics.
    This pretty much sums it up. They've been used for everything. I feel that they've run their course and something different needs to be done.
    (0)
    Last edited by Vahlnir; 05-07-2019 at 02:47 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  9. #9
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Vahlnir View Post
    You go in, zerg something till it dies and leave. Rinse and repeat. How is that fun and interesting? Especially since that's all they've thrown at us for years? It was probably neat the first 10 fates or so, but when you've done thousands of them through the years you get sick of them. Heck, I was tired of them after completing hundreds of fates prior to the release of patch 2.1, mainly because that was the most efficient way to level...and you know what they did? Made us do more!



    This pretty much sums it up. They've been used for everything. I feel that they've run their course and something different needs to be done.
    well you are talking about content designed to be about having mapwide goals, so some of it has to be able to accomodate large zergs. They could do some creative seperation, so that the zergs get a bit smaller. like an event that spawns a scaling amount of bosses, depending on how many people participate.

    If its more about difficulty, BA shows they can have some more difficult content in large scale battles, but to be honest, many players dont want BA level difficulty from the grind type content
    (0)