Quote Originally Posted by Kalise View Post
This is also in effect with NM's themselves too.

Which is super annoying.

Like, all NM's are lower level than the surrounding enemies. Which, when combined with the stupid scaling of levels, means that when you pull an add (Or, this being Eureka, someone pulls THE ENTIRE ZONE INTO THE FATE) it runs over and one shots you...

Which is so dumb...

Especially given how many jobs have AoE's in their ST rotation. To say nothing about healers (Which are also gimpped by virtue of how large scale open world content renders many of their skills obsolete due to being "Party Members Only")
The monsters around NMs are less of an issue as you are much more likely to have a group that has tanks and healers to deal with them... The quests you are more likely to be alone, and have no means of dealing with the much higher level mobs. Additionally, I'm pretty sure some quests put you against mobs with a bigger level difference than the NMs do.