Quote Originally Posted by CaptainLagbeard View Post
1) Quest locations, they're all in locations with enemies higher level than the quest needs. Make the quests more reasonable by placing them in areas where you can fight the enemies solo, using Pagos for example the level 23 quest makes you walk past level 27 enemies which will murder you horribly if they see you.
This is also in effect with NM's themselves too.

Which is super annoying.

Like, all NM's are lower level than the surrounding enemies. Which, when combined with the stupid scaling of levels, means that when you pull an add (Or, this being Eureka, someone pulls THE ENTIRE ZONE INTO THE FATE) it runs over and one shots you...

Which is so dumb...

Especially given how many jobs have AoE's in their ST rotation. To say nothing about healers (Which are also gimpped by virtue of how large scale open world content renders many of their skills obsolete due to being "Party Members Only")