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  1. #1
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    More variation in FATEs would be nice, escort and 'defend this location' types, to be more specific. Idk, it kinda just feels awkward we're in "an unforgiving, dangerous land" yet the settlements are never, ever under any threat whatsoever, they don't even have guards!
    (0)

  2. #2
    Player
    KioriBug's Avatar
    Join Date
    Sep 2011
    Posts
    43
    Character
    Kiori Bug
    World
    Famfrit
    Main Class
    Arcanist Lv 60
    I'm not sure if this was suggested before, but if it hasn't I would like to see a "Level Sync" option when joining parties with members out of range of exp. I like to play with my friends and we liked to do Eureka and level together, but that was limited to once a week. This may be a selfish reason but I have a lot more time than my friends to play and not being able to advance out of a certain range of levels is frustrating. Even meeting newer players to the content is frustrating because the most that I can do is carry them on my multi-seater mount and then disband from their party so that they can continue to get exp off of enemies they are fighting around their level.

    Basically, I would like there to be an option to sync within the seven levels of the lowest level member of the group that can be toggled on or off like fates.
    (6)

  3. #3
    Player
    Milea's Avatar
    Join Date
    Mar 2016
    Posts
    96
    Character
    Mileinalaeinlaa Lieea
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Yea, the level disparity exp drop is horrible.
    I once tried to get a friend to come in with me, he did but got basically no exp. I had to drop him from party and tell him to level on his own.
    Great design. Not.
    (5)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Once ShadowBringers drops Eureka is pretty much going to be dead.

    Any mob level 30+ in Pagos and lvl 45+ in Pyros needs to give some form of light. Even Feeble. This will help soloing and provide some sort of constant progress.

    Pagos: They need to drop the light requirement from 31 to 16. 1 bar for the first upgrade, 5 for the next and 10 for the final.

    Pyros: Need to lower the crystal requirement from 650 to 400-500.

    Hydatos: Need to severely increase the crystal drop rate. Getting an average of 6 crystals per NM is terrible when you need 350.

    Add light or crystals to the challenge logs

    Give 1 crystal per normal box opening, 2 per cold/hot box.

    Quote Originally Posted by Kalise View Post

    * Allow item levels to actually progress in the content.

    This is mostly because of how sync'd gear ignores Materia. Which ends up tossing a ton of your stats out of the window when you basically lose all your Materia (Ironically, when you get literally thousands of Grade VI Materia thrown at you via the boxes from FATEs...)

    It also has the secondary effect of making your work actually pay off in the content. As opposed to the only thing mattering being your level and being item level 300 and item level 405 has no difference in any area of the current Eureka. Which does not feel rewarding at all (Especially when one of the primary reasons to be in the content, is to farm out the gear upgrades...)

    At the moment, gear is only relevant when you hit Hydatos and thus start getting the Elemental Bonuses, which makes it completely pointless in the beginning 3/4 of the entire content...
    My biggest issue. You're rewarded with gear that is useless for the content you're playing.
    (6)
    Last edited by Deceptus; 05-08-2019 at 03:28 AM.

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