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  1. #111
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by DeadRiser View Post
    Time limits just limit what you can do in the dungeon. A LOT of runs for darkhold and the first couple of tries at primals have been an automatic loss even though we were winning. The time ran out and we "lost".

    The video looks good. I don't care about the look of the dungeon, it looks good to me. It's what I'd imagine an undergound dungeon to look like in Thanalan. The mobs I understand too since we don't have that much diversity in Thanalan anyways. Mini boss looks like a lot of crowd control going on with little ants. Big boss looks like he may be easy at first but he hits hard like a truck.

    Definately either sap with an added ability or a totally new ability for pugilist.

    They use a real diverse party, I'd like to try it that way
    fixed it for you
    (1)

  2. #112
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by DeadRiser View Post
    Time limits just limit what you can do in the dungeon. A LOT of runs for darkhold and the first couple of tries at primals have been an automatic loss even though we were winning. The time ran out and we "lost".

    The video looks good. I don't care about the look of the dungeon, it looks good to me. It's what I'd imagine an undergound dungeon to look like in Thanalan. The mobs I understand too since we don't have that much diversity in Thanalan anyways. Mini boss looks like a lot of crowd control going on with little ants. Big boss looks like he may be easy at first but he hits hard like a truck.

    Definately either sap with an added ability or a totally new ability for pugilist.

    Oh and take notes mother f****rs, QUIT CLASS STACKING
    It depends how the dungeons are made, look at FFXI and dynamis, limbus, einherjar and nyzul.

    Dynamis and limbus you had plenty of time to kill the bosses and farm in the time you had as long as you knew how to pull them, alot of stratagy was needed, Einherjar and nyzul, time was very tight and you had to keep up dps to get through in the time limit, and with the hard pulls and some objectives you had to know exactly what you are doing.

    If you take the time limits away you can just charge through not care how you pull because as long as you kill one mob before a wipe on every pull (extreme example) you can still get through and win, whereas with a time limit you need to pull carefully knowing that every wipe costs valuble time.

    About the first couple of tries at DH and primals being losses because you timed out, thats the key, you have to know how to do them in time its all about stratagy, we found out how to do DH and primals and we rarely time out on em now, while DH wasnt what we wanted it was the stratagy that worked.

    But we atleast agree on one thing QUIT CLASS STACKING!!!
    (4)

  3. #113
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Laf View Post
    So,

    a) 1 unique mob
    b) all other mobs are copy pasted
    c) whole dungeon is copy pasted

    some enormous efforts over here
    This sums it up for me
    (2)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  4. #114
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Delsus View Post
    It depends how the dungeons are made, ....
    I don't know, I think SE can find a happy medium between timed and untimed content. I mean look at Shosphea... it's a great dungeon and has no time limit. You have a puzzle (ish) you have to solve to release the boss.

    I mean I don't hate time limits, but a lot of times it becomes a nuisance -_-
    (0)

  5. #115
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by ThePatriarch View Post
    This sums it up for me
    Right lets have all new mobs and all new zones for every patch, hell lets make every patch 5GB with our crappy patcher just to add these.

    Rule of thumb the largest parts of games are zones, if they add new zones in patches your patch sizes would be huge.

    Most MMOs reuse/reskin zones in patches and save the completly new zones for expansions which can be released on DVD or digital download using decent servers. If new zones were in the patches you would see some people having problems with a slow patcher (even when port forwarding doesnt work or when it is not an option) sitting there for hours, if its going paticularly slow even days because the sizes would be in the GBs
    (4)

  6. #116
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Teknoman View Post
    Arent Chimera and Manticore usually in the desert/sand/pyramid themed dungeons?
    yes they are

  7. #117
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    Quote Originally Posted by DeadRiser View Post
    I don't know, I think SE can find a happy medium between timed and untimed content. I mean look at Shosphea... it's a great dungeon and has no time limit. You have a puzzle (ish) you have to solve to release the boss.

    I mean I don't hate time limits, but a lot of times it becomes a nuisance -_-
    Cough...cough Strongholds...cough...cough.
    (3)

  8. #118
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60


    Well deserts and tower dungeons apparently.

    Quote Originally Posted by ThePatriarch View Post
    This sums it up for me
    Wasnt that one of the areas that was already in game and just needed to be unlocked/finished for players? Also maybe the area complaints I can understand, but what did you expect for an underground dungeon in the desert? Ants and maybe a nest commander that what.
    (1)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  9. #119
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Teknoman View Post


    Well deserts and tower dungeons apparently.



    Wasnt that one of the areas that was already in game and just needed to be unlocked/finished for players? Also maybe the area complaints I can understand, but what did you expect for an underground dungeon in the desert? Ants and maybe a nest commander that what.
    Those wings seem a little too small to carry that beast through he sky....

    Anyway, to the person who said it's a bunch of copy paste (Laf?): have you ever designed a game in your life? do you really think constructing such a dungeon can be reduced to a two step copy paste function that you are or so familiar with? Really??? Get a grip.
    (1)

  10. #120
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Delsus View Post
    If you take the time limits away you can just charge through not care how you pull because as long as you kill one mob before a wipe on every pull (extreme example) you can still get through and win, whereas with a time limit you need to pull carefully knowing that every wipe costs valuble time.
    I agree. Keep the time limits!
    (2)

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