Looks awesome, cant wait for it, and community, please note from the vid, all jobs can take on the Chimera, flavor of the month {No thanks!}


Looks awesome, cant wait for it, and community, please note from the vid, all jobs can take on the Chimera, flavor of the month {No thanks!}



To be honest, all jobs can take on all the content, it's just that people go on the easier route. Every other video had all classes on it, didn't change the class stacking strategies ^^
Exactly. The content gets balanced around ALL classes/jobs being able to do them. The problem is SE tries to make the encounters difficult(It's not like the community don't cry about it) but they don't take into account the community only looks for the easy way out anyway.
Want to have more freedom on how you look!? Support this thread!:
http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals
So what is your solution? Make them so simple a group of Fishers and a bard can take them on? Like all the story content?
THERE IS NO SOLUTION!
People want difficult battles but as soon as they start getting their asses handed to them on a platter they think to themselves "Hmmm what classes can I stack in order to get by this much faster/easier."
I would like to add don't forget it would be IMPOSSIBLE that their LS/Group are not l33TS and by no way, shape, or form can they be complete trash that need to practice on their skills. You know because sitting around town all day crafting, PLing, XP parties, or reading the forums is the perfect way to become leet at your class/job.
Want to have more freedom on how you look!? Support this thread!:
http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals


I liked what I saw! Now I'm stoked!


Gimme patch now SE, NOW!!! and I'm off work tomorrow gonna be fun....



Of course there is a solution, impose a penalty if you have too many of the same class.
Take their frikkin "strength in numbers" away.


Jinko you have just become my new best friend, do it SE, more than 3 of one class/job and they loose their strength in numbers, make it work as you intended

I hate to be the bearer of bad news, but I don't think the Monk dashed, it looks more like the editor simply sped up the frames to get us immediately into the action instead of waste time watching the characters run there normally. I mean, no ability on the action bar went into cooldown when it happened, and his friends were already waiting there when he arrived.
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