
If you are a masochist whitch enjoys suffering and pain thats fine for you, but please let the rest of us who dont like lottery style and spending hours of farming for nothing enjoy the game. The crafting is fine as it is, if you want havy rng go and farm your gear via raids or dungeons. Crafting should be something reliable once mastered and not some stupid rng thing.
My highest crafting levels are 44 and 59, and I just want it to get easier, not harder.
If I get a crafting job quest to make some HQ item, I have to spend well over an hour gathering multiple HQ materials, and when I finally get a set of HQ mats together, it's maybe a 50-60% chance that the result will be HQ. (Which is why I have to gather multiple sets)
I've heard that players can make HO items from NQ mats, but I can't believe it.
Last edited by SamSmoot; 06-01-2019 at 08:49 PM.
By pushing CRP and ALC to 50 you will gain powerful cross class abilities.My highest crafting levels are 44 and 59, and I just want it to get easier, not harder.
If I get a crafting job quest to make some HQ item, I have to spend well over an hour gathering multiple HQ materials, and when I finally get a set of HQ mats together, it's maybe a 50-60% chance that the result will be HQ. (Which is why I have to gather multiple sets)
I've heard that players can make HO items from NQ mats, but I can't believe it.
With the CC abilities you have you should be able to HQ stuff for your lower level crafts.
Honestly, all I'd want from crafting at this point is to make it faster somehow.
Like a skill that lets you increase the yield of a recipe (Only for stackable items), but at the expense of extra materials and a higher quality requirement for 100% HQ.


Personally, I'd like macroing to be made harder but not crafting itself. In other words, I would like more proc related skills to make macro less effective while rewarding player for learning how to properly use their skill. I also like high risk high reward skills As Long as they have viable alternative without RNG (the new hasty vs prudent touch is a good example or the lv 64 skill too)
I don't think should be harder, I think it's fine as it is, anyone with some investment can craft anything. What I don't like are being able to macro 4star without HQ items.
As I said, just adding more proc related skill could solve this issue since macro can't take benefit of proc
So...an interview claimed the Ishgard restoration is going to present extremely difficult crafts that will likely require heavy overmelding and what not.
It would be nice to get stuff that actually pushes the crafting system to its limits since you have the potential to get much higher quality values if you use the specialist skill and get good RNG.
I am, however, extremely concerned that the ranking system for the restoration is going to be exploited heavily by botters...
The 3PM today (Friday) producer letter should tell us more - supposed to cover a lot the DOL/DOH changes.



That's the first thing that came to mind when I read that too. Making challenges is great, a leaderboard for fun is great too, but once you tack on limited rewards to that leaderboard you're going to get people exploiting the system and it requires an active team to combat that. I would much rather the leaderboard not be tied to the rewards at all and simply allow people to attempt to reach challenge goals.
Well let's hope it's actually difficult and not just a question of how much materia you're willing to throw at it.
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