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  1. #31
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,429
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Windsun33 View Post
    It seems like the high end crafting system is a combination of brute force + praying to RNG gods. There is a distinct lack of skills needed.
    There is NO RNG in current end game crafting.
    (1)

  2. #32
    Player
    Missbone's Avatar
    Join Date
    Sep 2013
    Posts
    594
    Character
    Fiona Silverstorm
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    If you are a masochist whitch enjoys suffering and pain thats fine for you, but please let the rest of us who dont like lottery style and spending hours of farming for nothing enjoy the game. The crafting is fine as it is, if you want havy rng go and farm your gear via raids or dungeons. Crafting should be something reliable once mastered and not some stupid rng thing.
    (2)

  3. #33
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,446
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    My highest crafting levels are 44 and 59, and I just want it to get easier, not harder.

    If I get a crafting job quest to make some HQ item, I have to spend well over an hour gathering multiple HQ materials, and when I finally get a set of HQ mats together, it's maybe a 50-60% chance that the result will be HQ. (Which is why I have to gather multiple sets)
    I've heard that players can make HO items from NQ mats, but I can't believe it.
    (1)
    Last edited by SamSmoot; 06-01-2019 at 08:49 PM.

  4. #34
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,429
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Quote Originally Posted by SamSmoot View Post
    My highest crafting levels are 44 and 59, and I just want it to get easier, not harder.

    If I get a crafting job quest to make some HQ item, I have to spend well over an hour gathering multiple HQ materials, and when I finally get a set of HQ mats together, it's maybe a 50-60% chance that the result will be HQ. (Which is why I have to gather multiple sets)
    I've heard that players can make HO items from NQ mats, but I can't believe it.
    By pushing CRP and ALC to 50 you will gain powerful cross class abilities.

    With the CC abilities you have you should be able to HQ stuff for your lower level crafts.
    (0)

  5. #35
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Honestly, all I'd want from crafting at this point is to make it faster somehow.

    Like a skill that lets you increase the yield of a recipe (Only for stackable items), but at the expense of extra materials and a higher quality requirement for 100% HQ.
    (4)

  6. #36
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Personally, I'd like macroing to be made harder but not crafting itself. In other words, I would like more proc related skills to make macro less effective while rewarding player for learning how to properly use their skill. I also like high risk high reward skills As Long as they have viable alternative without RNG (the new hasty vs prudent touch is a good example or the lv 64 skill too)

    I don't think should be harder, I think it's fine as it is, anyone with some investment can craft anything. What I don't like are being able to macro 4star without HQ items.

    As I said, just adding more proc related skill could solve this issue since macro can't take benefit of proc
    (0)

  7. #37
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    So...an interview claimed the Ishgard restoration is going to present extremely difficult crafts that will likely require heavy overmelding and what not.

    It would be nice to get stuff that actually pushes the crafting system to its limits since you have the potential to get much higher quality values if you use the specialist skill and get good RNG.

    I am, however, extremely concerned that the ranking system for the restoration is going to be exploited heavily by botters...
    (3)

  8. #38
    Player
    Windsun33's Avatar
    Join Date
    Jan 2019
    Posts
    106
    Character
    Ying Yei
    World
    Coeurl
    Main Class
    Botanist Lv 80
    The 3PM today (Friday) producer letter should tell us more - supposed to cover a lot the DOL/DOH changes.
    (0)

  9. #39
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by KageTokage View Post
    I am, however, extremely concerned that the ranking system for the restoration is going to be exploited heavily by botters...
    That's the first thing that came to mind when I read that too. Making challenges is great, a leaderboard for fun is great too, but once you tack on limited rewards to that leaderboard you're going to get people exploiting the system and it requires an active team to combat that. I would much rather the leaderboard not be tied to the rewards at all and simply allow people to attempt to reach challenge goals.
    (0)

  10. #40
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,619
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Well let's hope it's actually difficult and not just a question of how much materia you're willing to throw at it.
    (2)

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