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  1. #1
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    Quote Originally Posted by Enrei View Post
    I was just summing up how WoW was easier or faster in some parts. It's not bad that you always get gear upgrades, but at some points it just felt too easy.
    I'm sorry, I could get a piece of PvP gear in a day on WAR, that's simply how it happened. I PvPed, and then the gear either dropped, or I had earned enough marks or whatnot to buy it. I hadn't reached the endgame content, but I was Tier 3, and I had my PvP sets finished before I moved onto the next tier.
    You're basically flipping your argument around and angry because you spent ages at level 10 trying to get boots or some shit.
    P.S. I got my gear in a week, I'm telling the truth and you're using a thesaurus to perpetrate your notions. Did you perhaps play right at release? It's possible patches made gear easier to acquire.

    On-topic - I've never considered Final Fantasy's art style distinctively Japanese or anime, but it hasn't entirely been western. SE sort of has their own style of things, but lately, most high-end graphics look somewhat the same. We just need some more iconic FF things around the world and on our characters
    You could get ranks at lower levels easily, you would not gain the marks required. There was no off XP ability you kept leveling. This meant that as you killed players you kept gaining XP. What that translates to to for those who have not played is your main career rank(caps at 40) will always cap out your renown rank(capped at 80 then) until you hit careeer 36.

    This meant you couldn't sit in a certain "tier" to sit around and gear out your char. You were automatically bumped up due to the inability to control your experience gain.

    I pvped entirely up to renown rank 80. That means I went much beyond level 10, in fact I played the game from beta until this game released. You could not earn your gear in one night unless you had some amazingly lucky night in which you captured each zone in a pairing 2x and then broken down the extra medallions for the gear or you didn't take a day to do so.

    You can't break down gear, maybe you could. It's possible you killed a guy who was 80 and he dropped a royal medallion that you broke down... it's unlikely... maybe you were that special somebody that only got forum posts, i doubt it.

    I'm not flipping my argument around anywhere. I'm telling you you're lying. I do not like liars, you're more than welcome to look up my character on the realwar site, his name is Ulakai and he is on the Badlands server.

    I don't need a thesaurus. I played the game, you apparently did not.


    Edit: To clarify on my point, If time is what equates to difficulty warhammer is the hardest of all. It took me 2 years to get 1 piece of gear. If you are speaking of the scripted battles, then no game is off limits because once you know the script it is simply a matter of class, gear, and level composition. Sorry you hate to hear the facts.
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    Last edited by Seikninkuru; 03-20-2011 at 05:30 PM.

  2. #2
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    OmegaNovaios's Avatar
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    Omega Novaios
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    Graphics grab my attention, game play decides which game I play. Graphics appeal to my eyes which can lead to my heart, game play appeals to me overall which can lead to my heart as well.

    Personally I prefer Japanese style art to Western style art, and IMO Realistic graphics appeal greatly to the entire world.
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  3. #3
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    Randis's Avatar
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    Quote Originally Posted by OmegaNovaios View Post
    IMO Realistic graphics appeal greatly to the entire world.
    This is not entirely true, it is the aspect of 'Quality' that appeals, the more sophisticated and detailed something is the more 'realistic' it seems even if the goal is not 'realism' in a classic sense.
    Looking at popular IP you will see that they not have to be realistic at all. Final Fantasy (the spirits within) was very realistic but nowhere as popular as the pixar (and most of the other studios) CG animated films.
    Also Many of the popular MMO RPG are rather cartoony.
    With a 'cartoony' look i did not mean cellshaded styles or games like angry birds I prefer more painterly and loosely styles over the highly symetric and polished graphics.
    Take FFVII or FFIX for example, the architecture had some great charm, everything was a bit uneven, shifted, used up.
    It felt more personal and charming. FFXIV offers great texture quality, details, more realism in terms of colors, realistic proportions, high poly count, shader...
    It all seems polished, new, perfectly even and symmetric, it lacks certain character.
    It is my personal opinion, i do not expect everyone to see my point.

    However, the visual appeal of a game dictates for me the mood and i felt more connected to some of the older FF titles.

















    (some screenshots are of Vagrant story, last one is xenogears)

    i didn't pick out awesome CG movie renderings, those are all simple ingame screenshots, they may look not spectacular this days as they are old.
    Hard to show what i mean with a couple screenshots but if you played the games you should know the charm.
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    Last edited by Randis; 03-20-2011 at 04:54 PM.
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  4. #4
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    yes i agree with OP, i feel the color palette on eorzea isnt vibrant enough, they didnt go nuts on colors, they put too much emphasis on realism... there are also no "WOAH" feeling as you enter the town..
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  5. #5
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    Nabiri's Avatar
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    Quote Originally Posted by Chardrizard View Post
    yes i agree with OP, i feel the color palette on eorzea isnt vibrant enough, they didnt go nuts on colors, they put too much emphasis on realism... there are also no "WOAH" feeling as you enter the town..
    I do like how the areas look, but I don't LOVE them. I keep trying to figure out why exactly.. But I think you may have said it right there. Perhaps lack in variation of colour. Thanalan is pretty much all orangey-yellow without many other colours scattered about. The Black shroud and La Noscea are all green with... not much else. Even some oddly coloured flowers or crystals or rocks may be able to spice it up a bit. That illustration of Gridania had much more plant life.. More to see, more life to the place. Even looks a little misty and mysterious, with glowing lights. I was expecting something a little more "WOW" than "meh.." Not to say the areas don't look nice. They do, but they're just ok.
    In some other games I'm always looking around at my surroundings. Aion was one game that was always impressing me. I couldn't take my eyes off the colour of the sky. In XIV I often auto-run without looking at much of anything because it all looks the same and very dull. I feel bad for saying that... because I'm sure the people who made it put so much hard work into it. :\
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    ~She gave her heart to a falling star~
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    If he's not here, then where?
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    ~Been searching for my Afterman~

  6. #6
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    Seif's Avatar
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    Seif Dincht
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    Everything looks just a bit boring like the fields too. It's nothing we haven't seen in dozens of other fantasy games and definitely not something that hits the bar of imagination that we've come to expect from a Final Fantasy title.

    There is no Zanarkad, no Fisherman's Warf, no chruch with garden inside it, no Teleport Holla's, no sea turned into a crystal nor forest turned into stone.

    It's just ordinary fantasy.
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  7. #7
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    OmegaNovaios's Avatar
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    Maybe you are right about quality. My general thought was if I asked everyone which game they thought looked better from graphics and not including game play (assuming no one knew of these games previous to avoid bias, and even if they had no idea what an MMO was) which game looked better to them.

    I could compare FFXI to WOW and FFXIV to Rift (trying to compare similar launch times) and I think if every person in the world was asked FFXI and FFXIV would be more popular graphics and/or art style wise.

    I also think of which would be more popular for the same thing comparing Call of Duty/Halo to WOW/WOW clone with better graphics. Maybe this is irrelevant but this is what popped into my mind.
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    Last edited by OmegaNovaios; 03-20-2011 at 05:01 PM.

  8. #8
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    Randis's Avatar
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    I think most who played FXI for long would agree that compared to many other MMO FFXI had a very 'deep' gameplay.
    Anyways... this is offtopic, please let us not discuss FF VS WOW gameplay here.
    Thanks
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  9. #9
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    Whatever man, I stopped playing.
    I never felt the gear made a difference, anyways. If you made it to level cap, why are you so butt hurt about gear that took ages to get at tier 1? What did you play, some prissy high elf? You RP them quiet well.
    Let's stop smearing shit on this decent topic, ok?
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    I'm argumentative.

  10. #10
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    Quote Originally Posted by Enrei View Post
    Whatever man, I stopped playing.
    I never felt the gear made a difference, anyways. If you made it to level cap, why are you so butt hurt about gear that took ages to get at tier 1? What did you play, some prissy high elf? You RP them quiet well.
    Let's stop smearing shit on this decent topic, ok?


    Gear made a huge difference(see: why people are quitting Warhammer Online).

    I made it to level cap, did you know tier one doesn't mean level 10, OH MY DEAR LORD, tier one meant first tier of high level gear, JEEZ LOUISE!

    I made my gear work undegeared, for almost two years with garbage because of RNG. The same RNG you equate to difficulty.

    You use ad hominem to refute me? I didn't play a prissy high elf, I was a cloth wearing dedicated healer. On the destruction side, you're such a vet in Warhammer Online you will know how easy/hard that was.

    I've never once deviated from my original point, I don't want SOGA style graphics, eastern style art is awesome, and let's hope that is spread in more games.

    They have this saying, fail more noob. kind of applies to you.
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