Quote Originally Posted by Krotoan View Post
I'd be fine if there were alternatives available, and honestly I wonder why running it unsynced has the same limitations (is the flag an all or nothing thing?) Programming NPC's to deal with AOE and mechanics is a widely beneficial bit of programming and something I feel is worth the resources. Redoing the actual instances so that they're one player friendly is less so.
I do believe that the flag for the cutscenes is all or nothing. It’s the only thing that makes sense, in my opinion.