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  1. #1
    Player
    Laptopmenace's Avatar
    Join Date
    Sep 2013
    Posts
    17
    Character
    Mtk Montauk
    World
    Leviathan
    Main Class
    Archer Lv 70

    simple things could use a fix

    i've been playing this game on and off since ARR beta and have truly enjoyed it for the most part. Thank you for this amazing game. With that being said, there's some things that i just can't understand that have not been fixed... Ground targeting is very clunky. Targeting anything with the mouse is difficult. I keybind F to target and interact, but when i try and target something it takes many tries sometimes to click an object. that should not still be happening. Why have we not been allowed to keybind Mouse wheel. These are just some simple things that should have been fixed for pc players by now
    (0)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,162
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Laptopmenace View Post
    Ground targeting is very clunky.
    Macro:
    1: /ac "Ground Target Action Name" <t>
    2: /ac "Ground Target Action Name"
    3: /micon "Ground Target Action Name"

    Will center your ground target action on target. Line 2 purposely has no target, so if no target is available, it will give you a ground target cursor to place manually. Alternatively, use <mo> in line 1 to center the ground target action on an entity under your mouse cursor. If no valid target under mouse cursor, will give you a ground target cursor to place. If you're going for speed, a ground target macro is faster and easier than placing a ground target manually. If you want precision or non-centered targeting to get better coverage of a group, use manual cursor placement.

    Also be aware that <mo> targeting works on party list, alliance panes, enemy list, Target hud element, Target of Target hud element, and focus target hud element. You don't have to mouseover a model. In fact, it's usually not a good idea to mouseover a model because it might move or another model might occult it. The hud elements are stationary and make more reliable mouseovers.

    Targeting anything with the mouse is difficult. I keybind F to target and interact, but when i try and target something it takes many tries sometimes to click an object.
    Check keybinds for
    Target Nearest Enemy
    Target Nearest NPC/Object

    If in combat and selecting between multiple targets, use the enemy list or party list, which are stationary, rather than clicking moving models.

    Why have we not been allowed to keybind Mouse wheel.
    /characterconfig
    Control Settings
    Mouse tab
    Mouse Wheel Settings
    (2)
    Last edited by Rongway; 05-05-2019 at 01:57 PM.
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Laptopmenace's Avatar
    Join Date
    Sep 2013
    Posts
    17
    Character
    Mtk Montauk
    World
    Leviathan
    Main Class
    Archer Lv 70
    Thank you for the reply, but placing a ground target at a target is not reliable enough. I want to place ground targets where i predict mobs are going to end up. Placing ground targets directly under a specific target is not viable enough. which is why a simple mouseover @cursor would be more effective.

    I also don't want to use mousewheel to scroll through enemies. Being able to use mousewheel as a keybind for other abilities should be an option, not just for targeting. I have no problem using tab targeting, i don't need mousewheel for that
    (0)
    Last edited by Laptopmenace; 05-05-2019 at 08:32 PM.