Well, it's certainly not relevant in WoW at least. Maybe another game does it better, but my level 120 WoW character apparently has done many things, except doing content from 1-100, which supposedly preceded the content I'm currently doing except I have nothing to show for them, just that the other NPC may or may not think I have done them as I am their Champion.
Last edited by linay; 05-05-2019 at 09:14 AM.
You don't care but you tell people that the game isn't for them if they just want to do the end game stuff. I doubt that you never watched a guide or got tips from someone who watched guides, but if you never have you should maybe start with it. It will only help you to improve...
The story in WoW is relevant if you want to know the full lore, if you don't want to know the full lore then you can just level and play the end game. The game isn't just really forcing you to do it except you want some certain extras like flying in and after WoD and so on. Just because you don't have to do it doesn't mean it isn't relevant.Well, it's certainly not relevant in WoW at least. Maybe another game does it better, but my level 120 WoW character apparently has done many things, except doing content from 1-100, which supposedly preceded the content I'm currently doing except I have nothing to show for them, just that the other NPC may or may not think I have done them as I am their Champion.
No, it isn't relevant because the story doesn't treat it as being relevant. When I can boost a character and not have the story autocomplete or force me to do the story in chronological order in the way it canonically happened, then it's irrelevant. When I am leader of my class order hall in Legion expansion via gameplay but canonically in the lore I am not (according to some people in the WoW forum), then the story is irrelevant. When my character is an allied race that was newly recruited near the end of Legion expansion and yet I am experiencing storyline quests from expansions prior to my joining the faction that I joined, then the story is irrelevant.The story in WoW is relevant if you want to know the full lore, if you don't want to know the full lore then you can just level and play the end game. The game isn't just really forcing you to do it except you want some certain extras like flying in and after WoD and so on. Just because you don't have to do it doesn't mean it isn't relevant.
When I'm playing an RPG, my character should be part of the story, not just a game character that is experiencing a story disconnected from the character. If my part in the story is messed up because gameplay convenience trumps lore continuity, then the story is irrelevant.
Having the story be relevant just to know the lore of the world makes it an irrelevant side story. Those kinds of story should just be put in a lore book, not in the game as the main story.
It makes it a story put into the game, not a story about the game.
So the story is only relevant for you if stuff is locked behind it and the game forces you to do it? Thats pretty weird don't you think?No, it isn't relevant because the story doesn't treat it as being relevant. When I can boost a character and not have the story autocomplete or force me to do the story in chronological order in the way it canonically happened, then it's irrelevant. When I am leader of my class order hall in Legion expansion via gameplay but canonically in the lore I am not (according to some people in the WoW forum), then the story is irrelevant. When my character is an allied race that was newly recruited near the end of Legion expansion and yet I am experiencing storyline quests from expansions prior to my joining the faction that I joined, then the story is irrelevant.
When I'm playing an RPG, my character should be part of the story, not just a game character that is experiencing a story disconnected from the character. If my part in the story is messed up because gameplay convenience trumps lore continuity, then the story is irrelevant.
Having the story be relevant just to know the lore of the world makes it an irrelevant side story. Those kinds of story should just be put in a lore book, not in the game as the main story.
It makes it a story put into the game, not a story about the game.
A story is always relevant if you care for it and not just because the game forces you to play each and every single MSQ.
When the story is disconnected from the game, then it's not relevant to the game, it's just part of it. They're called side quest stories, not the main story of the game.
Call it whatever you want. A multiplayer game should never force you to do a MSQ just to be able to continue playing the game, with solo games it is obviously different because you just play it for the story.
We can totaly agree to disagree because i won't change your opinion and you won't change mine.
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