Results 1 to 10 of 112

Hybrid View

  1. #1
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Souljacker View Post
    Why? What benefit does this offer? Does this make the player somehow better at the game?

    The story isn't great. There, I said it. Most of it is derivative (wait til you see shadowbringers! We've totally never seen this concept before!) and some of it is downright offensive. I remember one of our buddy npcs saying something like "I want to stay here and learn more about these people" and I was literally screaming at my monitor "I don't!" But I had to, because SE deemed it important for me to play through the storyline of a sexist faction in this xpac. I gained absolutely nothing of value from that story and it only served to deepen my disdain for the dev team's stance on a lot of things in general.

    Really, historical story should be optional. There is nothing so crucial to playing the game in there that there is any reason to gate future content behind it.
    The entire game is optional. You don't have to play it if you don't want to.

    Meanwhile, I like having a story, and if the dev starts making stories optional, I fear it's a slippery slope that will end up like WoW where there can be a raid that's just there without any story behind why you're there (Uldir for Alliance in BfA expansion). So, no thanks, I'd rather they keep trying to write stories for every content in the game, and if you don't want to experience it, wait until there is a boost to skip past it or don't play it at all if you have a disdain for things that are in the game. Again, it's just a video game, so it's all optional.
    (6)

  2. #2
    Player
    Miles064's Avatar
    Join Date
    Apr 2019
    Posts
    103
    Character
    Elisandra Voras
    World
    Mateus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by linay View Post
    The entire game is optional. You don't have to play it if you don't want to.

    Meanwhile, I like having a story, and if the dev starts making stories optional, I fear it's a slippery slope that will end up like WoW where there can be a raid that's just there without any story behind why you're there (Uldir for Alliance in BfA expansion). So, no thanks, I'd rather they keep trying to write stories for every content in the game, and if you don't want to experience it, wait until there is a boost to skip past it or don't play it at all if you have a disdain for things that are in the game. Again, it's just a video game, so it's all optional.
    The Alliance didnt have a story for Uldir because Uldir was a Horde story. Uldir's story was pretty much the end of most of the Hordes leveling story. I stopped playing some time ago but I would assume the raid with the queen will be Alliance centered from the fact allys were the ones that dealt the most with it(stormsong vally comes to mind). Pretty much every dungeon I can think of in wow had a story that started outside of the dungeon and lead you to completing that dungeon too. Those stories just were not mandatory to go into them. All that story is there for those that care, but can be skipped for those that dont.

    Keep the lvling story mandatory for ff14 but let players skip the max lvl stuff for past expac to go into the next ones lvling story imo. If you really want to know what happened in between, then it is still there to be completed and the rewards can still be gotten. For the current expac, leave it how it is with dungeons,raids,trials, etc being unlocked with the quests.
    (0)

  3. 05-05-2019 05:38 AM

  4. #4
    Player
    Pywalli's Avatar
    Join Date
    May 2019
    Posts
    15
    Character
    Pywalli Miiwa
    World
    Hyperion
    Main Class
    Warrior Lv 74
    Quote Originally Posted by van_arn View Post
    A new player has to go through 150+ hours of fedexing that crap to even get to anything moderately ok. And yes, pray return to the waking sands is a meme for a reason. It's a crappy fedex msq.

    *note: 150 hours of crappy fedexing is pretty much not even playing the game. That's wasting time between cutscenes or overnerfed, outdated content.
    150H HOW ? With 100h afk ?

    Quote Originally Posted by Awha View Post
    MSQ optional.
    try Mapple story 1
    (3)

  5. #5
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by Pywalli View Post
    150H HOW ? With 100h afk ?


    try Mapple story 1
    Maple Story has the same combat as FFXIV? No need to be hostile towards people that differ, no one wants to make the MSQ away from the players, just in an ideal world it would be nice if those players that do not care about the story but play FFXIV for the gameplay and MMO aspects do not have to take part in what some feel as drudgery.
    (2)

  6. #6
    Player
    Pywalli's Avatar
    Join Date
    May 2019
    Posts
    15
    Character
    Pywalli Miiwa
    World
    Hyperion
    Main Class
    Warrior Lv 74
    Quote Originally Posted by Awha View Post
    Maple Story has the same combat as FFXIV? No need to be hostile towards people that differ, no one wants to make the MSQ away from the players, just in an ideal world it would be nice if those players that do not care about the story but play FFXIV for the gameplay and MMO aspects do not have to take part in what some feel as drudgery.
    I just don't understand why you pay for a game and just play 10% just why ?

    "ideal world" for 5% of the new player ? Even if everybody was ok to just delete MSQ SE will not work for that.

    And i'm sorry but the game you want is not FF14. FF14 work with MSQ gate. It's a mmoJrpg

    I think you are a Wow refugee and you want a game as close as you know. But no FF14 is FF14 it worked like that and since FF14 increase it's player base that's not gonna change sorry
    (1)

  7. #7
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by Pywalli View Post
    I just don't understand why you pay for a game and just play 10% just why ?

    "ideal world" for 5% of the new player ? Even if everybody was ok to just delete MSQ SE will not work for that.

    And i'm sorry but the game you want is not FF14. FF14 work with MSQ gate. It's a mmoJrpg

    I think you are a Wow refugee and you want a game as close as you know. But no FF14 is FF14 it worked like that and since FF14 increase it's player base that's not gonna change sorry
    You are right it probably will not change, but enlighten me since I am still mixed messages, no one has made the suggestion to delete the MSQ the suggestion is to simply make it optional that does not mean delete.

    In the end I do not understand the fear of making it optional, do people feel if SE made it optional they would care less about the story? That does not nesserely have to be the case.
    (2)

  8. #8
    Player
    Pywalli's Avatar
    Join Date
    May 2019
    Posts
    15
    Character
    Pywalli Miiwa
    World
    Hyperion
    Main Class
    Warrior Lv 74
    Quote Originally Posted by Awha View Post
    make it optional that does not mean delete.
    it was an expl "the worst"

    Quote Originally Posted by Awha View Post
    In the end I do not understand the fear of making it optional, do people feel if SE made it optional they would care less about the story? That does not nesserely have to be the case.
    FF14 is based on MSQ. When the V1 end in 2012 it was MSQ and whan ff14ARR come it was MSQ. If SE changed that that mean the foundation of the game change. This is why ppl are so afraid of something that's gonna never happen. I think.
    (0)

  9. #9
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Miles064 View Post
    The Alliance didnt have a story for Uldir because Uldir was a Horde story. Uldir's story was pretty much the end of most of the Hordes leveling story. I stopped playing some time ago but I would assume the raid with the queen will be Alliance centered from the fact allys were the ones that dealt the most with it(stormsong vally comes to mind). Pretty much every dungeon I can think of in wow had a story that started outside of the dungeon and lead you to completing that dungeon too. Those stories just were not mandatory to go into them. All that story is there for those that care, but can be skipped for those that dont.
    And yet it's still a raid content for the Alliance, not just Horde.

    And I hate the fact that stories are not required for dungeons and raids, especially when you get part of the story in the dungeon/raid itself. Even worse, the stories for the dungeons/raids are not even mandatory for zone/faction story completion, which means the story itself is broken because you can literally skip parts of it, especially if you missed out when it's current content.

    And from what I can tell, the reason why they're not mandatory is because WoW players complain about being forced to do dungeons/raids. So while people here say stories should be separated from dungeons/raids because people just want to play MMO, people in WoW are saying they should be separated because they don't want to play with other people in PVE, lol.
    Keep the lvling story mandatory for ff14 but let players skip the max lvl stuff for past expac to go into the next ones lvling story imo. If you really want to know what happened in between, then it is still there to be completed and the rewards can still be gotten. For the current expac, leave it how it is with dungeons,raids,trials, etc being unlocked with the quests.
    The problem with that is when you get situations like in WoW where things break because the quests are not connected. I missed out on Legion, but because I wanted to unlock some allied races, I had to do Legion content and I had to search around for what I needed to do and sometimes the information is out of date because it assumes you're playing while it's current content and not after the fact and going back.

    With FFXIV, every quest is connected nicely for the most part, and it'll stay that way regardless when you start playing or when you unlock that particular content barring some notable changes like Crystal Tower raid unlock, which the company would then send out a notice announcing the change.

    I much prefer FFXIV's way where contents stay largely the same after it's put in the game and quests are connected nicely for the most part.
    (3)