Quote Originally Posted by Miles064 View Post
You didn't answer my question. What would the max lvl msq of old expacs being optional(not the old expac lvling stuff) hurt?
It hurts the importance of that chapter of the MSQ. It implies that it's less important and that you're free to skip it if you want.

That's not the case at all. Post-ARR gets disproportionately remembered for its most tedious objective points (an issue throughout ARR, not just in the patches, when it sets up a lot of important characters - Yugiri, Aymeric, Ilberd, Moenbryda, Midgardsormr... critical events happen, and some of them are still impacting the plot today.

Then you get to post-Heavensward, which actually is the conclusion to Heavensward.


Maybe the fact that the quest level doesn't change creates an impression of "not making progress", but it's just as important as the rest of the MSQ.



Quote Originally Posted by Ronduwil View Post
We are talking about the New Player Experience, right? In what world is there a level minimum to be classified as a new player? I don't get the point you're trying to make. Why do I need to be a veteran player to gain insight on the new player experience? If anything, it's the other way around.
The reason (being overplayed to some degree, but not entirely) is that you haven't been through a few slow periods in the MSQ when the plot gets bogged down in fetch quests for the sake of it - there's a stretch around Lv30, then Lv40, and parts of the Lv50 post-credits ARR story. But personally I didn't find it anywhere near as terrible as some people make it out to be. The plot is still moving and important things are happening, and it's building up to a climax that's worth getting through the dud bits.