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  1. #1
    Player
    VirusOnline's Avatar
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    Yoshi Papa
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    Excalibur
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    Monk Lv 90
    Quote Originally Posted by Iscah View Post
    snip
    WoW is everything opposite of what you said.
    It's the reason why I quit that game which I played for nearly 7 years to come here during Heavensward.


    In FFXIV, the story is a guide into this new world (as a new player). The quests needed a reason to exist and the MSQ gives it. The world made sense and dungeons didn't exist for the sake of leveling, but existed because it had a reason of being in the first place. Leveling is secondary. In WoW, leveling is primary as a new player the moment you get in game all you are doing is spamming dungeons and nothing more. In FFXIV, there is a questline for each and every class and profession, with rewards that make sense and are appropriate to level for the most part. This enriches the gameplay. Nothing can be said for WoW in this aspect.

    Coming here years ago from WoW was admittedly hard. The GCD was longer. The MSQ was something I'd never encountered in an mmo. The profession system kicked my butt. (Switching from saying guild to FC ?!) The constant thought of "point me to the dungeons I need to spam all day long to level" was slowly being eroded, because here in FF I don't need to follow that WoW thought process. I can do ALOT of other things to level or have fun here. Yet everything has a reason in this game because of the MSQ.

    I do agree that the MSQ needs work, but to eliminate it or locks acquired through MSQ for new players ? You're asking for a WoW clone.
    The things that others are suggesting are game breaking. WoW survived only for so long in my opinion because at its launch and through BC it amassed popularity in the west as the de facto mmo to go to (and the only one). Now there exists other choices. In a recent 'documentary' like video I watched in how Yoshi went along creating the AAR, they studied mmos extensively and why they were successful and why they also failed. I honestly believe that the MSQ is a part of that decision making process in a successful mmo with a large playerbase.
    (4)

  2. #2
    Player
    Physic's Avatar
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    Apr 2011
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    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by VirusOnline View Post
    WoW is everything opposite of what you said.
    It's the reason why I quit that game which I played for nearly 7 years to come here during Heavensward.


    In FFXIV, the story is a guide into this new world (as a new player). The quests needed a reason to exist and the MSQ gives it. The world made sense and dungeons didn't exist for the sake of leveling, but existed because it had a reason of being in the first place. Leveling is secondary. In WoW, leveling is primary as a new player the moment you get in game all you are doing is spamming dungeons and nothing more. In FFXIV, there is a questline for each and every class and profession, with rewards that make sense and are appropriate to level for the most part. This enriches the gameplay. Nothing can be said for WoW in this aspect.

    Coming here years ago from WoW was admittedly hard. The GCD was longer. The MSQ was something I'd never encountered in an mmo. The profession system kicked my butt. (Switching from saying guild to FC ?!) The constant thought of "point me to the dungeons I need to spam all day long to level" was slowly being eroded, because here in FF I don't need to follow that WoW thought process. I can do ALOT of other things to level or have fun here. Yet everything has a reason in this game because of the MSQ.

    I do agree that the MSQ needs work, but to eliminate it or locks acquired through MSQ for new players ? You're asking for a WoW clone.
    The things that others are suggesting are game breaking. WoW survived only for so long in my opinion because at its launch and through BC it amassed popularity in the west as the de facto mmo to go to (and the only one). Now there exists other choices. In a recent 'documentary' like video I watched in how Yoshi went along creating the AAR, they studied mmos extensively and why they were successful and why they also failed. I honestly believe that the MSQ is a part of that decision making process in a successful mmo with a large playerbase.
    wow is not the only game, ffxi, the inspiration of this game which predates wow had a robust storyline, that didnt block the majority of content.

    the msq has value as you say, but thats for people who want to do it. There is no value, to people who dont want to do it. The game already concedes its not neccessary by story skip and the fact you can manually skip all of it.
    (2)

  3. #3
    Player
    VirusOnline's Avatar
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    Yoshi Papa
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    Excalibur
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    Monk Lv 90
    Quote Originally Posted by Physic View Post
    wow is not the only game, ffxi, the inspiration of this game which predates wow had a robust storyline, that didnt block the majority of content.

    the msq has value as you say, but thats for people who want to do it. There is no value, to people who dont want to do it. The game already concedes its not neccessary by story skip and the fact you can manually skip all of it.
    You are correct, but only technically. The entire warcraft series predates FFXI. Warcraft becoming WoW was the first biggest hit on the western audience.

    People who want to do it ? It's a part of the game. It's integral to how the game works.
    Story skip costs money - it is NOT free. It costs money for a reason - to not cheapen the experience of the game itself.
    If everyone could skip for free (especially new players) then the game itself who have 0 value.
    That argument is null at this point.
    (4)

  4. #4
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by VirusOnline View Post
    You are correct, but only technically. The entire warcraft series predates FFXI. Warcraft becoming WoW was the first biggest hit on the western audience.

    People who want to do it ? It's a part of the game. It's integral to how the game works.
    Story skip costs money - it is NOT free. It costs money for a reason - to not cheapen the experience of the game itself.
    If everyone could skip for free (especially new players) then the game itself who have 0 value.
    That argument is null at this point.
    24 man raids and eureka is also part of the game, but its not required to do otjer stuff.

    it costs money, so as not to cheapen the experience of the game? it costs money because it enhances the game for certain players.

    If main scenario gives good exp, rewards items, and is great for the game, people will do it. If no one does it when given an option to do it, its probably not compelling content. Then they need to make it compelling.


    and warcarft as a solo real time strategy game is irrelevant to this whole discussion.
    (3)

  5. #5
    Player
    VirusOnline's Avatar
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    Yoshi Papa
    World
    Excalibur
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    Monk Lv 90
    Quote Originally Posted by Physic View Post
    24 man raids and eureka is also part of the game, but its not required to do otjer stuff.
    Your point ?

    it costs money, so as not to cheapen the experience of the game? it costs money because it enhances the game for certain players.

    If main scenario gives good exp, rewards items, and is great for the game, people will do it. If no one does it when given an option to do it, its probably not compelling content. Then they need to make it compelling.


    and warcarft as a solo real time strategy game is irrelevant to this whole discussion.
    Warcraft is relevant to the conversation of WoW becoming the western audience's main choice of MMO. WoW is the result of a Warcraft themepark. I gave you proof and reason as to why WoW is greater than FFXI when it comes to the western audience.

    And yes, it costs money for both reasons to not cheapen the experience and to (depending on the person) enhance their own experience.

    Also, yes, a story/lore/a reason of being is great for the game.
    (3)