Quote Originally Posted by Emmanellain View Post
if you remove the work before you unlock certain things they won't feel earned, if all I had to do to get to endgame was to walk into area, unlock dungeon rinse repeat I wouldn't care half as much
I strongly think this is partially why top-tier raiding is on such a high pedestal compared to the rest of the game in WoW. It's among the small handful of content that requires actual work to earn something from it.

I remember in Vanilla WoW even getting to lvl 60 was an achievement. It took such a long time and the dungeons didn't mess around. You really had to work together to get through them right from the first one you could enter. It's nothing like this now. Since long before I quit the game it didn't become remotely challenging until you were within 10 lvls of max lvl. With each expansion the lvling experience got worse. Not just because there was more of it to do, but also because of class balance and stat squishes rendering the old content even easier than before. By the time I quit a huge chunk of lvling consisted of two-shotting mobs in the open world (even without heirlooms), and watching tanks pull eight packs at once in dungeons because anything less was excessively boring and easy to do. To make matters worse, if you want to try a new class in WoW...you have to go through all that drivel again because you have to make a new character -_- At least in FFXIV if you don't like doing the msq, well you don't have to do it again if you want to try a new class.