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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by van_arn View Post
    The entire point is this is not a single player game. It is a social game, Final Fantasy or no, and the MSQ causes friction between players at different points of that gigantic MSQ.

    Furthermore, it's not uncommon for a single-player game that offers expansions to permit a player to start at the beginning of the expansion with an appropriately-geared character, though not optimal.

    So yes, demanding a player sink 150+ hours into banal fedexing fetch quests to get to the current expansion is gatekeeping. Keeping the "us" of players that have played the game away from the filthy "them" that might want to just start.
    See, you are just bitter at the game. Your very calling the entirety of the base game and 2 expansions "banal fedexing fetch quests" is ridiculous. Thats like saying getting to the final episode of Game of Thrones is sitting through "hours of meaningless, utter crap to get to the finale" They may as well just start releasing everything as one quest, one episode, one hour of content, so we can bypass all the "getting through the crap" to get to the end and see the resolution.


    Its not keeping people who have played the game away from people who want to start, its allowing players to enjoy their time through the game and expansions. If not every player wants to go through the story, they can either skip all the cutscenes or get a skip potion. Cutting the game up into an incoherent mess by destroying the story is not the way to go.
    (7)
    Last edited by Valkyrie_Lenneth; 05-08-2019 at 02:06 PM.

  2. #2
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    See, you are just bitter at the game. Your very calling the entirety of the base game and 2 expansions "banal fedexing fetch quests" is ridiculous. Thats like saying getting to the final episode of Game of Thrones is sitting through "hours of meaningless, utter crap to get to the finale" They may as well just start releasing everything as one quest, one episode, one hour of content, so we can bypass all the "getting through the crap" to get to the end and see the resolution.


    Its not keeping people who have played the game away from people who want to start, its allowing players to enjoy their time through the game and expansions. If not every player wants to go through the story, they can either skip all the cutscenes or get a skip potion. Cutting the game up into an incoherent mess by destroying the story is not the way to go.
    Now you're going too far, unlocking everything is too much.

    I merely want to get people to the gate, be that anywhere beyond ARR and before Stormblood. I listed Heavensward as an example, because the common adage is "just get past 2.x, Heavensward is better." Why not just start players at the good part?

    That's plenty of time, no matter where the new starting point is placed, for a new player to enjoy their first time through. With NG+, those wanting to get greater context have a powerful tool at their disposal-- more than anyone that skipped 1.x ever had.

    There's no incoherency introduced, since this is exactly what happened when everyone started skipping 1.0. The plot remains exactly the same, just the starting point on the timeline is later. People simply joined mid-season, and cliffs notes were easy to obtain to give them the essentials. In the case of 2.0, those cliffs notes were the ARR trailer. "You were a cool dude but look at this sick Heavensward trailer" is enough to provide context for anyone starting in heavensward.

    I don't want people to stop paying attention to the story, I want the active portion to be shortened to a reasonable length so the temptation to just start skipping every cutscene to get to the part "where it gets better" is lessened.
    (4)
    Last edited by van_arn; 05-08-2019 at 03:23 PM.

  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    See, you are just bitter at the game. Your very calling the entirety of the base game and 2 expansions "banal fedexing fetch quests" is ridiculous. Thats like saying getting to the final episode of Game of Thrones is sitting through "hours of meaningless, utter crap to get to the finale" They may as well just start releasing everything as one quest, one episode, one hour of content, so we can bypass all the "getting through the crap" to get to the end and see the resolution.


    Its not keeping people who have played the game away from people who want to start, its allowing players to enjoy their time through the game and expansions. If not every player wants to go through the story, they can either skip all the cutscenes or get a skip potion. Cutting the game up into an incoherent mess by destroying the story is not the way to go.
    what are you even talking about, no one is suggesting getting rid of MSQ. no one.

    the suggestion is a way for players who dont want to do main story, or want to do it on thier own terms, to have a method of doing that. This would be totally OPTIONAL. The player would have to choose to do it.

    These players dont want to do msq, they dont need you protecting them from themselves.
    (1)