gearing is as easy as running dungeons. You get better than crafted gear, with the 100% buff you might run it 3 to 4 times before moving on. You can also craft things. Pretty much how people level second jobs.Remove the MSQ slog and your stuck with the level and gearing slog. Gearing up in this game is only fast and easy if you got gil or crafting on your side other wise its months of running dungeons until your eyes bleed. So for new players who dont have friends with gil to spare or a crafter to make gear it turns into months of old content to get geared. Lets not even get started on crafting that makes the MSQ slog look like a joke by comparison. The MSQ needs a prune and some gating removed but a complete removal as Crushnight explained is asking for too much.
I dont want to see FF14 become like wow with quests that drop High level gear cause players are impatient and have to be caught up with everyone else RIGHT NOW!!
I'm a little confused by this statement. Atm due to running an overbloated msq players speed through levels especially if they are on a preferred world. Cutting it down would slow you down, but as is you're only running a dungeon once, maybe twice if you're unlucky and out leveling your gear quickly. A way to fix this when removing the msq bloat would be to add gear or merely make a point to have a quest that shows you where to buy from vendors in the city states. That gear is cheap and you don't need hq to do arr.
Tokyo fanfest, I believe is where it was said. If it wasn't there then it was at Paris fanfestI was refering to end game gear, leveling gear goes fast. New players are also not going to be close to crafting end game crafted gear after reaching cap. As a Omni crafter I can honestly say forget crafting HQ end game gear beyond a certain point if you only level one crafter as you will be relying heavily upon luck. If a new player joins the game hits 80 in shadowbringers 6 months after release their going to get a rude awakening that without crafted or mb bought gear their going to be running dungeons for a couple weeks easy to catch up. Tomes as always will start with a weekly cap of 450 until lifted they will need tome or end game crafted gear just to enter the first 8 and 24 man raids.
There is a reason wow started dropping high end gear on people the way they are doing now. Players got tired of running dungeon after dungeon after dungeon as a way to catch up.
Last edited by NanaWiloh; 05-07-2019 at 02:24 PM.
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
my siggestion was never to let new players do endgame activities instantly, just remove msq lockouts, they will still have to level. Also gear is pretty easy to get, and endgame stuff has its own gear based progression. You can go from basic gear to endgame fairly easily.I was refering to end game gear, leveling gear goes fast. New players are also not going to be close to crafting end game crafted gear after reaching cap. As a Omni craft I can honestly say forget crafting HQ end game gear beyond a certain point if you only level one crafter as you will be relying heavily upon luck.
Easy but time consuming tome gear starts with a 450 a week cap that boils down to 1 piece a week. Crafted end game gear is out of the price range for a new player who just hit cap. My concern is the impatient got to have it now new players who think hitting level cap means they get to instantly do end game.my siggestion was never to let new players do endgame activities instantly, just remove msq lockouts, they will still have to level. Also gear is pretty easy to get, and endgame stuff has its own gear based progression. You can go from basic gear to endgame fairly easily.
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
a newb would get most their gear in dungeons, the top level genesis gear is time gated for everyone. You could also do eureka if you want to grind it out.Easy but time consuming tome gear starts with a 450 a week cap that boils down to 1 piece a week. Crafted end game gear is out of the price range for a new player who just hit cap. My concern is the impatient got to have it now new players who think hitting level cap means they get to instantly do end game.
Once again this is about msq though, yeah they d have to get gear, but getting gear is mostly done by doing content
I've posted my thoughts on the msq problem..trim the fetch quests and remove requirements like running Sat and copperbell let the player choose if they want to go in there. Would not mind seeing a good 40 quests trimmed off ARR..
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
Thanks for the response - although I don't like to take "somewhere in a Fanfest talk" as a source. If there isn't either a transcript or a presentation slide stating that they're doing it, things are up for misinterpretation and getting relayed as fact when it was never actually said. (Especially if it's not being mentioned anywhere else - other interviews from the event, or reported in event summaries, or in live letters.)
That said, I recently picked up the ARR relic quest for an alt character, and wasn't required to travel to Coerthas to access the Chimaera battle. It just unlocked instantly when Gerolt said I had to go there. So along with the Crystal Tower simplifications, it's possible they're cutting down on at least minor runabout quest objectives where they can.
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