Quote Originally Posted by Paladinleeds View Post
However in doing so, if my dungeons are unlocked by simply reaching the level and not by doing the quests around it (forced quests), that to me loses the value of it if for example Sohm Al gets unlocked at say level 53 (instead of going through the quests that lead you to it. You can say "Oh, but do the quests before the dungeon" however it still wouldn't fill in the context for me). I hated it in WoW in the end, not knowing why a duty was unlocked, it just appearing. The duties felt like they had no real purpose to me. That being said...



I have to say I like this idea, IF Square Enix can feasibly pull it off. For the people like me who can't stand the idea of a duty being unlocked just by reaching the level with no context other than the level, we have the "natural" way of the story. But for those who cannot stand the MSQ, it would offer a way for them to be able to access the content they're likely to enjoy (dungeons etc), without having to go through the MSQ. If they don't care for the lore behind each dungeon, who am I to deny them the ability to play it? Unfortunately, I guess it would cut into "Story skip" sales which means it wouldn't happen.
I'm just spitballing here, so bear with me, but would something like the following have any notion of being functional:

*The green-MSQ quest line will still take you around new zones, introduce the dungeons, trials, and the general story line. This is the required part to ensure you get your content unlocked.
*As you continue along the main-MSQ, related side-quests would be become available that flesh out/continue the story for the full completion. This part would be optional.

I'm going to have to depend on you MSQ-readers here as I'm not sure how linked/relevant every single quest is in the MSQ chain. I also imagine it could be somewhat difficult to break up the story in that manner, but as I said, just tossing out ideas.