I'll admit I agree with you on several points here. But here are my main issues with making the msq optional. If you are a new player, especially one that is not used to mmos then the msq serves as a great funnel towards the end of the game. My issues that I have had with other mmos where the story is either 1. irrelevant or 2. just plain mmo bad story is that I rushed aimlessly from one place to the next and felt extremely lost. Originally, to keep up with a friend in ffxiv I skipped the story from level 30 onwards and did not return to experience the story until I made an alt. This left me extremely lost and confused as to what I was doing as a new player to ffxiv. The msq grounded me more than any other mmo has. I hated the fetch questing and Minfillia, to a point then. I loath going through ARR now, but I have to respect it due to it at least being a compass.
But that is not the only reason I feel the msq is important. That funnel I was talking about leads players to a lot of exp. I cannot fathom what it would be like if the msq was marginalized and suddenly the whole game was open. The amount of wondering from zone to zone and stumbling about that I would have done as a new player would have honestly lead me to quit, if I'm frank. And as much as I hate ARR bloat, one of my worries to them removing quests is all that delicious exp we get will be gone in side quests. At the moment the exp gained from dungeon and msq allows players to rarely run into a road block. Hopefully they will realize that and make the msq quests just have more exp given.
Another reason I think that ffxiv is not doing what ffxi did is that the devs want it to be intentionally linear. To them, they may believe that this funneling of new players (new and old to mmos) will help guide them to end game. Instead of the end of the game just being a lvl number ffxiv ensures that you are at the level when you are finished at the end and have a good map of the game to explore. Excluding ARR's almost 300 quests, this game is very newbie friendly. And I have a feeling the dev team believes that the msq is newbie friendly as well and its why the chose this model. Not saying that they couldn't have designed the game another way such the games you have suggested, but merely the chose not to. And with them wanting to introduce newgame plus and reduce msq in ARR, I really don't think they will remove the msq to be optional.



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