Quote Originally Posted by Kamatsu View Post

Oh, and you can't do everything in GW2 or SW:TOR with friends. Most of the story instances (GW2's vanilla personal story & all of SW:TOR's class stories) are SOLO only, not able to be done with friends at all. GW2 I believe has fixed this with the Living Story being able to be done with groups instead of solo. SW:TOR's last 2 main expansions still has the main story insstances/quest's being solo-only.

As for the last point.. I will agree that for those who don't want to play a story-based MMO for it's story and just want to jump into grinding dungeons, trials & alliance raids... being forced to play through the MSQ to unlock these is troublematic. And even with the story & class skip potions, they'd still have to play the MSQ for the 'current' expansion to unlock it's dungeons, trials and raids.

Maybe they could add another skip potion that unlocked dungeons, trials, raids for players so they could do them whenever... as long as they met the level & gear reuirements. Sure they'd still have to level up somewhat to even start the dungeon running... but hey, that would take 1? day of MSQ even without the road-to-60 buff. Or buy a class-skip potion.

And yes, my suggestion is another 'pay for it' option. Because whether you use a potion or play the MSQ, you'll be paying for it - either with time or money. So if your time is more valuable, cough up the money... else play through the MSQ.
all of gw2 story missions can be done with friends, including starter stories, i know because i have done them, you can even progress together if you are up to the same story steps, the person who starts the instance makes the talking decisions. I havent played swtor in a long time, but i remember seeing a friends cutscenes and choices that i was grouped with at launch.


https://www.reddit.com/r/swtor/comme...ow_to_do_coop/


ok, yup can do it in swtor as well.


the problem with pay for it options is this. The people you are expecting to pay are not invested in this product. The whole reason people are suggesting they give new players some option to get around MSQ is turns off a lot of new buyers, and makes it way harder for existing players to get newbs into the game.

We are saying, hey if msq stays the way it is, many people will leave before they can get into the game, for various reasons. If some one is unsure about the game, and wondering if its worthwhile, i dont think they are looking to spend an additional $ to skip.


i think a good method might be having a mechanic where you can skip to the beginning of any expansion/post expansion story step, and of course go back. Or i guess anything, as long as it allows the player to access other parts of the game, and go back to thestory later when they are ready/feel like it.

i just dont think you will retain a lot of players with ARR and other expansions of story the player has to consume to have access to the other parts of the game. At this point in its cycle, mmos have to honestly consider how effectively new players can access content. Some one may be here just for the dragons of heavenswatd, or the dancer job, etc.