I am basically kinda stuck inbetween both fractions - and my cousin, too. We both started in September 2013, and we both stopped at a point. Mine was early 2015, he quitted in 2014.
The problem now is that the game, of course, developed a lot further. While this all is absolutely fine - more "game" for my money! - I have one problem that might sound a bit "entitled", but...
...I hate that my profession's progression is connected to my Main Story progess!
Look, I am absolutely for grinding as I played MapleStory and that game was an absolute grindfest, even when you spent cash shop 2x EXP cards. But it was pretty fun.
Right now, I level up my Red Mage and Scholar, getting my iLevel up slowly, my health and MP go up, my damage numbers go up. This is an absolute joy and so much fun (after the stuck "endgame" of GW2!)!
But my cousin now can't progress because apparently his Black Mage guy is in a yet unaccessable area. I think it should happen to me soon as well.
Now why does that pose such a problem to let us do that independently? We are getting synched anyways. And Roulettes really force us to go into Sastasha despite we saved the universe 126 times before.
But letting me finish and graduate my profession: Nope, sorry. You gotta wait and play several weeks of content first.
Now here is the point where I am bouncing back and forth: I like that! This gating. But then: I hate it! Whyyyyy??
I don't see any reason why this detached story of this awesome catguy of a Red Mage instructor (as hardcore Lalafreak this is an achievment to hear that from my mouth!) has to interfer with the rest.
That's like having to get the mandatory first aid training and then being accepted to the drivers tests (at least this is how it works in good ol' Germany) - but then you are supposed to visit a far away city without the car first just to show you are worth to drive there yourself later.
This is the only gripe I have. I'd love to get my professions up and then trough the story with him fully trained. Since my skills are also getting unlocked peu à peu as the dungeon levels go up, this would be exactly the same as if I get those skills step by step due to levelling or profession quests.
That is the only problem I have and can imagine new players have.
EDIT: Oh, I just realized a flaw in my reasoning due to a lack of detail! Why would I want to be 70 as soon as possible at all if everything is getting unlocked itself by just playing and progression? The outfit and the feel that I "Have done it"..... It got me back to the game initially until I tasted the awesomeness of it entirely again..
Sincerely,
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