Quote Originally Posted by Lynesse View Post
You are so right. And wording it this way is super spot on. I think this is how most of us feel, and when put this way, it's hard for that little voice in my head to argue.
I think many are having trouble imagining that some dont want to do some part of the MSQ or that they value other content way more. To be honest a lot of this thread has turned into people refusing to imagine different goals out of this game (some people play just for the story as it is amazing while others hated the story from day one and did it because quest exp yay). But like I was trying to say before a lot of new players get in because of the hype of new content, not because they dredged up some ancient trailer of ARR. The content many (not all) people want to do is therefore stuck behind a mountain (of potentially enjoyable or potentially way too long quest chain). Like I was trying to say about witcher 1 2 3. Many entered at 3 with interest exclusively in 3, maybe even having heard of or not cared to try 1 or 2 already. After they loved 3 they might have went back, although some didn't and they still clearly enjoyed 3.

I don't think deep end placing people with zero context is optimal which is why I suggested an accelerated start, which I think would be enough of a core bit of info to let people go off into the world. Like with some story recap and some combat guidance, Ascian bad, mother crystal good.. probably, for example- people are very adaptable and with the right seed of info they could build back parts of the story as they went and understand it like that (it might feel a bit like lore in dark souls game for a little while then, but players given a decoder ring as a headstart will improve acclimation).