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  1. #1
    Player
    Mrcs5's Avatar
    Join Date
    May 2019
    Posts
    2
    Character
    Rose Marciellus
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Wynn_Storm View Post
    That's literally what i am saying because its true. Tough pill to swallow tough guy, but if you play a lot of lvl 70 content you will see people who literally do not understand the basic mechanics.



    I am not being disingenuous, you are just failing to understand the fact that the game doesn't hold your hand and teach you these things. As you get higher and higher some of these mechanics will show in MSQ, but usually after they are presented in side content/ lvl 50/60/70 dungeons.



    Your feelings are obviously hurt from how defensive you are about this. But sure, go ahead and think you are poking holes in my argument. And i never said i was full of wisdom but thanks for the compliment.
    Listen Wynn, What you fail to understand is how the game is generally designed. As a lower level player you go through content and you're basically gleaming the aspects of the game you enjoy more than the rest. If you enjoy a story rich experience? Good on you! watch each cut-scene with precise detail and do what ever side quests you find interesting. Heard that there's a golden saucer and are interested in mini games? your time in the game time is free, as long as you have the gil go and have fun. What's not okay is when you expect the average newer player to disregard what they enjoy and make the overall aspects of the game that they might not enjoy more difficult to trek through so they "Learn the mechanics". Maybe Bobby Jones is a simple guy and every now and then a boss or dungeon gives him some trouble. Let him enjoy having simple leveling/story/minigames content. FF14 has quite a lenient difficulty curve throughout the levels and I'll admit a lot of the earlier level content is dry, that doesn't mean you make a lot of the "Basic Mechanics" More pronounced than they need to be to "Make them better at the game". Personally I'll only play when there's content available that doesn't sum up to "Oh hey! theres new gear 2 item-level stronger than my current gear, time to grind for the next three weeks to get the full set and then rinse and repeat the next patch" By the end of it you as an toxic elitist will have maybe 2-4% more stats than the casual that doesn't spam endgame content. Newer/Casual players play the game to enjoy the parts of it they enjoy. They don't have to be your ideal gamer who devotes as much time as you do. Let them make mistakes, let them be inexperienced, let them play the game the way they want to play it.
    (1)
    Last edited by Mrcs5; 05-05-2019 at 02:21 PM.

  2. #2
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Mrcs5 View Post
    Listen Wynn, What you fail to understand is how the game is generally designed. As a lower level player you go through content and you're basically gleaming the aspects of the game you enjoy more than the rest. If you enjoy a story rich experience? Good on you! watch each cut-scene with precise detail and do what ever side quests you find interesting. Heard that there's a golden saucer and are interested in mini games? your time in the game time is free, as long as you have the gil go and have fun. What's not okay is when you expect the average newer player to disregard what they enjoy and make the overall aspects of the game that they might not enjoy more difficult to trek through so they "Learn the mechanics". Maybe Bobby Jones is a simple guy and every now and then a boss or dungeon gives him some trouble. Let him enjoy having simple leveling/story/minigames content. FF14 has quite a lenient difficulty curve throughout the levels and I'll admit a lot of the earlier level content is dry, that doesn't mean you make a lot of the "Basic Mechanics" More pronounced than they need to be to "Make them better at the game". Personally I'll only play when there's content available that doesn't sum up to "Oh hey! theres new gear 2 item-level stronger than my current gear, time to grind for the next three weeks to get the full set and then rinse and repeat the next patch" By the end of it you as an toxic elitist will have maybe 2-4% more stats than the casual that doesn't spam endgame content. Newer/Casual players play the game to enjoy the parts of it they enjoy. They don't have to be your ideal gamer who devotes as much time as you do. Let them make mistakes, let them be inexperienced, let them play the game the way they want to play it.
    Yeah, the first person to call someone toxic is usually the toxic one.
    (2)

  3. #3
    Player
    Mrcs5's Avatar
    Join Date
    May 2019
    Posts
    2
    Character
    Rose Marciellus
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by van_arn View Post
    Yeah, the first person to call someone toxic is usually the toxic one.
    Well honestly, I never really said I wasn't toxic, but I'm not generally toxic expecting newer players to compensate to make my game experience better.
    My toxicity stems from people being unrealistic and unreasonable. In this scenario Wynn is overall unaccepting of newer players making any blunders at all mechanic wise, and I think shes being unrealistic. You can't just make the game harder/more complicated if the mass populous are already enjoying what they enjoy. It would be different if the topic was major flaws of the game's architecture, but we're debating design philosophy.

    Also @Van_arn, there was probably a more constructive way you could make your point, preferably by actually contributing to the conversation other than "Gacha" games.
    (2)