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  1. #1
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Anselmet View Post
    Let me great this straight. New people have to run around 20 different dungeons where they show off different mechanics and new people just drool brain dead and never catch on? Do you hear yourself? Like if being able to do high end content is your standard of knowing mechanics then your argument is even more poor. Does doing high end content make you a better player and teach you to be more weary of mechanics. Yes. But you are being disingenuous if you think that people don't start learning before doing high end content.

    Hurt feelings? No. Just poking holes in your argument likes its swiss cheese. But okay new players can't know mechs until they clear some high end content because that totally makes sense. ((most people don't do high end content, most of the game isn't on fire due to this... but okay, okay you clearly are a logical person full of wisdom))
    I once knew a black mage that made it all the way to Stormblood, without a skip, only for them to give up on Stormblood and roll an alt because the open world mobs were "too hard."

    Just about every time a solo instance fight is released in the MSQ there's a crowd of people on the forums complaining that a 4 button fight is too hard: see, the Burn/4.5 pt 2. Heck, I saw complaints from people with multiple 70s that the XV crossover event was too hard, and that had stuff in it anyone that's cleared Stormblood should know already.

    Look, I find these failures absolutely hilarious-- but it really goes to show how bad the MSQ as a whole is at teaching players. If the MSQ did this job, these people would've hit a brick wall long before these issues arise. If the MSQ were intended to teach, then solo fights would not offer echo.

    Heck, take any df group after 4.0 and you'll probably spot someone that ignored every lesson Stormblood attempted to teach, in dungeons or in solo fights.

    PS- when I took that blm through FSOF they died 16 times in one run. Current witnessed high score.
    (2)
    Last edited by van_arn; 05-05-2019 at 02:20 PM.

  2. #2
    Player
    Anselmet's Avatar
    Join Date
    Nov 2015
    Posts
    444
    Character
    Laurent Vestra
    World
    Zalera
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by van_arn View Post
    I once knew a black mage that made it all the way to Stormblood, without a skip, only for them to give up on Stormblood and roll an alt because the open world mobs were "too hard."

    Just about every time a solo instance fight is released in the MSQ there's a crowd of people on the forums complaining that a 4 button fight is too hard: see, the Burn/4.5 pt 2. Heck, I saw complaints from people with multiple 70s that the XV crossover event was too hard, and that had stuff in it anyone that's cleared Stormblood should know already.

    Look, I find these failures absolutely hilarious-- but it really goes to show how bad the MSQ as a whole is at teaching players. If the MSQ did this job, these people would've hit a brick wall long before these issues arise. If the MSQ were intended to teach, then solo fights would not offer echo.

    Heck, take any df group after 4.0 and you'll probably spot someone that ignored every lesson Stormblood attempted to teach, in dungeons or in solo fights.

    PS- when I took that blm through FSOF they died 16 times in one run. Current witnessed high score.
    I'm not going to defend and say that the msq dungeons and trials are flawless, I am saying that its a good place to start getting basics down. It's like learning how to add, subtract, multiple etc before going to learn how to do algebra. Its a base to work off of. Of course there are people that fall through the cracks. Some people will catch on and pay attention others it will take longer, but to know mechanics does not mean you have to go learn all the primal exs and savage fights. Does clearing and doing these fights make a better player? Yes, because I am a much better player from doing them. But before I started doing ex/savage I understood mechs and cleared normal trials, normal raids, and dungeons just fine. I had a base to work from. And might I add, I do a lot of casual stuff atm, especially now that we're at the end of the expansion. Most parties are unremarkable others lead me straight to the Tales From the Duty Finder. My point is that it does teach and that that person is wrong to claim you need to do high end to know mechs. That's just asinine.
    (6)

  3. #3
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Anselmet View Post
    I'm not going to defend and say that the msq dungeons and trials are flawless, I am saying that its a good place to start getting basics down. It's like learning how to add, subtract, multiple etc before going to learn how to do algebra. Its a base to work off of. Of course there are people that fall through the cracks. Some people will catch on and pay attention others it will take longer, but to know mechanics does not mean you have to go learn all the primal exs and savage fights. Does clearing and doing these fights make a better player? Yes, because I am a much better player from doing them. But before I started doing ex/savage I understood mechs and cleared normal trials, normal raids, and dungeons just fine. I had a base to work from. And might I add, I do a lot of casual stuff atm, especially now that we're at the end of the expansion. Most parties are unremarkable others lead me straight to the Tales From the Duty Finder. My point is that it does teach and that that person is wrong to claim you need to do high end to know mechs. That's just asinine.
    That's fair enough, but I suppose I don't see much of a difference in what these players would learn with or without a MSQ. I'm fine with a MSQ for the current expansion, to be sure-- but I'm not fine with five years of fedexing being required for a new player.

    Like I said before, a new player already skips past the 1.0 story, so what's the harm in just skipping that new player to the gates of Heavensward instead. They'd have the option to NG+ the stuff we tell them to "just suffer through, it gets better in Heavensward." Heck, it would be literally impossible for a player to miss their job stone, too!

    And I wouldn't have to keep telling sprouts wanting to play a DRK or AST that they have to suffer through 50 levels of a job they don't want to play.

    (they never want to play a mch lol)
    (4)
    Last edited by van_arn; 05-05-2019 at 04:20 PM.