Last edited by SturmChurro; 05-05-2019 at 09:27 AM.
You don't have to. You just have to play 2.0 content (and maybe level a class to appropriate level, don't remember if this is a requirement for Dancer and Gunbreaker). That's nowhere near 90% of the game's story, and the percentage will continue to decrease in the future.Your purchase of the game should come with initial 30 day sub, I think. And that $25-$50 extra is not so you can play as Dancer, but so you can play as Dancer on day 1. Be thankful it's not like in WoW where you have to play current expansion story just to unlock a playable race, which you then have to pay to race change or level another character if you want some racial glam. How so?"I love spending $60 on the game, $15 on a sub, $26 for a story skip, $26 for a level boost, so I can play dancer!"
OH! It comes with a one-month sub, so it's only $112 dollars! A totally reasonable price I'm sorry.
How so? Why do you need to speed through the content as fast as you can with exp boosts to out-level everything, if there is nothing wrong with the way the beginner experience? If there doesn't need to be a restructuring and trim, of the old starter content, why does a new player need a boost? I thought that ARR+ is why everyone played the game? You should sit down and enjoy it! New players shouldn't be rushing. As stated many, many times in this thread. I can go gather up the quotes if you want. I can gather up the quotes from others refuting your question for me.
If anything had not actually flew over your head you would see me say I would love to see a happy medium, with an actual reasonable participant of this thread here:
[EDIT - POST LIMIT REPLY to below]
I am at my post limit. I came into this thread thinking there was a problem with the new player experience, my thoughts have evolved, to ironically agree with you along these lines, and keep the main story experience in tact, all throughout NOT making the old content meaningless, but allow a restructuring of the way boosts/story skips work, to allow a boosted character to have a self contained tutorial. See:
I would want the story to remain in tact with a a trimming of ARR content, while keeping the emphasis on story, but allowing a boosted character to also re-experience the old story at their own pace (if new game+ is structured well). See Star Trek Online.
Last edited by SturmChurro; 05-05-2019 at 10:24 AM.
WHM | RDM | DNC
Whether or not it's a reasonable price is up to you. $25 is about a 2-month sub fee. If you don't think that's reasonable to have the game auto-complete parts of the game for you, then you don't have to pay it and just play it manually, or don't play at all if you don't want to spend the effort, that's ok too.You don't need to do any of that. The option is there.How so? Why do you need to speed through the content as fast as you can with exp boosts to out-level everything, if there is nothing wrong with the way the beginner experience? If there doesn't need to be a restructuring and trim, of the old starter content, why does a new player need a boost? I thought that ARR+ is why everyone played the game? You should sit down and enjoy it! New players shouldn't be rushing. As stated many, many times in this thread. I can go gather up the quotes if you want. I can gather up the quotes from others refuting your question for me.As I said in the other thread, I'm ok with restructuring the MSQ to make going through it faster, as long as the MSQ itself is still the MSQ, meaning not optional content.If anything had not actually flew over your head you would see me say I would love to see a happy medium, with an actual reasonable participant of this thread here:
Last edited by linay; 05-05-2019 at 10:17 AM.
No, that isn't a problem with the content. That's a problem with the player for wanting to rush through content. Simple as that.
If there wasn't enough content to gain the XP to level up without resorting to a straight up mob grind, then you might have an argument. Fortunately, that's not the case. There's plenty of content in this game that will reward XP and can be done alongside the MSQ, leveling roulette being a good example.
Your issue is you've chosen the wrong game to play. What you need to do is find a game that's already designed the way you want it to be instead of asking for changes to a game that others like but you don't. I hear Blizzard is trying to attract more players to WoW. Try there.
To be honest, many mechanics aren't introduced during MSQ dungeons. They are introduced in the level 50/60 side content then repeated in the subsequent expansion's MSQ dungeons. Someone who is plowing straight through MSQ without stopping to do raids and EX trials are going to be at a loss on some of them despite people telling them they should already know those mechanics by now.
Last edited by Jojoya; 05-05-2019 at 12:30 PM.
I am not claiming that all mechanics originate in the msq. If the mech is brought in on a side dungeon and are repeated in the next expansions msq then clearly the mechanics are being used in the msq. The person's claim is that the msq does nothing to teach people mechanics which is straight manure. Most mechanics are being introduced in the msq that does not mean that it is their debut in the game. My point is that newbies go through dungeons that throw array of mechs at them to the point that they more or less have seen most mechanics (at least on the casual side) once they hit the end of the msq in sb. That does not mean they are experts, it means that they have experienced and started the learning process. That person is claiming otherwise in a lame attempt to demolish the importance of the msq.
Lame attempt? Sorry that what i said hurt your little feelings, but its true what i say.
MSQ does not teach you basic mechanics. It doesn't. You can go ahead and keep on thinking it does, but it doesn't.
You learn via high end dungeon content/trials/raids. That is the reason that people at 70 don't know how to do mechanics.
What they SHOULD do, is update the novice training hall to include a tutorial about all the different types of markers for mechanics. Such as the stack or spread.
Honestly though, you post is full of nothing but air, and you have no idea what you are talking about.
Let me great this straight. New people have to run around 20 different dungeons where they show off different mechanics and new people just drool brain dead and never catch on? Do you hear yourself? Like if being able to do high end content is your standard of knowing mechanics then your argument is even more poor. Does doing high end content make you a better player and teach you to be more weary of mechanics. Yes. But you are being disingenuous if you think that people don't start learning before doing high end content.
Hurt feelings? No. Just poking holes in your argument likes its swiss cheese. But okay new players can't know mechs until they clear some high end content because that totally makes sense. ((most people don't do high end content, most of the game isn't on fire due to this... but okay, okay you clearly are a logical person full of wisdom))
That's literally what i am saying because its true. Tough pill to swallow tough guy, but if you play a lot of lvl 70 content you will see people who literally do not understand the basic mechanics.
I am not being disingenuous, you are just failing to understand the fact that the game doesn't hold your hand and teach you these things. As you get higher and higher some of these mechanics will show in MSQ, but usually after they are presented in side content/ lvl 50/60/70 dungeons.
Your feelings are obviously hurt from how defensive you are about this. But sure, go ahead and think you are poking holes in my argument. And i never said i was full of wisdom but thanks for the compliment.
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