Quote Originally Posted by Kuurei View Post
*Buys a story-based online game*

*Feels like the early game experience needs to be abridged and cut short, so that they can play at the cutting edge without learning shit*

Am I missing something here, or am I just stupid? I thought the whole point of a game was to....well, play it?
I don't know why people keep parroting this tired argument. I asked several pages back:

Simple question for all the supposed 'story fanatics' how many hours do you have in the game, total (character OR across accounts)? How much of that time was spent doing the MAIN story (NOT side content), and how much was spent doing the mmo side of content, NOT (again) main story, i.e. dungeons, raids, trials, collecting (mount, minion, glamour), gearing, leveling (w/o sitting through the story), hunts, dailies (reputation), PvP, PoTD, HoH, Gold Saucer, housing, crafting, social (free company), grand company, FATEs, BLU ?
You do realize there are MANY people who skip everything in the story, and only do it as a means to the end. They still play the game they just don't play the game the way you think they should play the game.