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  1. #1
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    It could be tied to the achievement system where you need to complete a dungeon while synced under a certain time limit. And you could get a nice reward from it like a minion.
    (0)

  2. #2
    Player
    Sciwolf's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Tor Kara
    World
    Balmung
    Main Class
    White Mage Lv 70
    I miss the sac pulls in 2.0 AK. They were so much fun. Even though i had crap gear and never amounted to much as a tank, i still have good memories from it.
    (0)

  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    party finder only mode, minimum ilevel. Problem though is, the dungeons arent designed to be that interesting when playing effeciently.
    (1)

  4. #4
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Speed runs? Not really.
    Better dungeon design? Yes, please!
    (1)

  5. #5
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,367
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    In normal dungeons? god no.
    a mythic+ system like in wow where the goal is to beat the dungeon ASAP with increased stats on enemies? hell yes. best thing wow has ever added
    (2)

  6. 05-03-2019 03:26 PM

  7. #7
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,745
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zumi View Post
    In FFXIV 1.0 loot and number of chests in a dungeon was based on how fast you could finish a dungeon. Thus a speed run was required to get all the chests and the best loot.

    Do you think that could be something they do for a change in 5.0 bring back speed runs give better or more loot for finishing faster? I think it could make dungeons more interesting if you got higher ilvl gear for finishing faster.
    People already try to speedrun as much as possible though, so you're kinda just asking for better rewards.

    And ilvl makes a difference in how fast you can clear, so higher ilvl gear for finishing faster sounds like a catch-22. Unless they made it really significant which would either invalidate gear from other content or require them to rebalance their ilvl distribution.
    (1)

  8. #8
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Zumi View Post
    In FFXIV 1.0 loot and number of chests in a dungeon was based on how fast you could finish a dungeon. Thus a speed run was required to get all the chests and the best loot.

    Do you think that could be something they do..
    The idea is simply terrible.

    It gives the speed-runners a real reason to blame who isn't as efficient as them, and frankly we don't need more fuel on the fire.

    I'm a bit tired to see here and there examples of how 1.0 was a great game and all, it was not.
    (2)

  9. #9
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by LalaRu View Post
    The idea is simply terrible.

    It gives the speed-runners a real reason to blame who isn't as efficient as them, and frankly we don't need more fuel on the fire.

    I'm a bit tired to see here and there examples of how 1.0 was a great game and all, it was not.
    For you maybe. I see a way to filter bad players from good players, it would definetly make roulettes more enjoyable. If I had the choice between expert normal and expert hard roulette and if both would give same ilvl gear but the harder gives more or less rewards based on performance and speed, I would actually support this.
    At least I wouldnt have to bother carrying people for their mediocre dps. And yes agreed, bad players would finally notice that they have to seek a guide and learn their freaking job.
    (5)
    Last edited by xbahax92; 05-03-2019 at 06:02 PM.

  10. #10
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by xbahax92 View Post
    For you maybe. I see a way to filter bad players from good players, it would definetly make roulettes more enjoyable. If I had the choice between expert normal and expert hard roulette and if both would give same ilvl gear but the harder gives more or less rewards based on performance and speed, I would actually support this.
    At least I wouldnt have to bother carrying people for their mediocre dps. And yes agreed, bad players would finally notice that they have to seek a guide and learn their freaking job.
    Oh yes, yes you would've because people would still que up for the harder version even if they are unable to beat it.
    (6)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

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