It could be tied to the achievement system where you need to complete a dungeon while synced under a certain time limit. And you could get a nice reward from it like a minion.



It could be tied to the achievement system where you need to complete a dungeon while synced under a certain time limit. And you could get a nice reward from it like a minion.
I miss the sac pulls in 2.0 AK. They were so much fun. Even though i had crap gear and never amounted to much as a tank, i still have good memories from it.
party finder only mode, minimum ilevel. Problem though is, the dungeons arent designed to be that interesting when playing effeciently.
Speed runs? Not really.
Better dungeon design? Yes, please!
In normal dungeons? god no.
a mythic+ system like in wow where the goal is to beat the dungeon ASAP with increased stats on enemies? hell yes. best thing wow has ever added
Player





People already try to speedrun as much as possible though, so you're kinda just asking for better rewards.In FFXIV 1.0 loot and number of chests in a dungeon was based on how fast you could finish a dungeon. Thus a speed run was required to get all the chests and the best loot.
Do you think that could be something they do for a change in 5.0 bring back speed runs give better or more loot for finishing faster? I think it could make dungeons more interesting if you got higher ilvl gear for finishing faster.
And ilvl makes a difference in how fast you can clear, so higher ilvl gear for finishing faster sounds like a catch-22. Unless they made it really significant which would either invalidate gear from other content or require them to rebalance their ilvl distribution.


The idea is simply terrible.
It gives the speed-runners a real reason to blame who isn't as efficient as them, and frankly we don't need more fuel on the fire.
I'm a bit tired to see here and there examples of how 1.0 was a great game and all, it was not.



For you maybe. I see a way to filter bad players from good players, it would definetly make roulettes more enjoyable. If I had the choice between expert normal and expert hard roulette and if both would give same ilvl gear but the harder gives more or less rewards based on performance and speed, I would actually support this.
At least I wouldnt have to bother carrying people for their mediocre dps. And yes agreed, bad players would finally notice that they have to seek a guide and learn their freaking job.
Last edited by xbahax92; 05-03-2019 at 06:02 PM.
Oh yes, yes you would've because people would still que up for the harder version even if they are unable to beat it.For you maybe. I see a way to filter bad players from good players, it would definetly make roulettes more enjoyable. If I had the choice between expert normal and expert hard roulette and if both would give same ilvl gear but the harder gives more or less rewards based on performance and speed, I would actually support this.
At least I wouldnt have to bother carrying people for their mediocre dps. And yes agreed, bad players would finally notice that they have to seek a guide and learn their freaking job.
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