Hi, i've recently been having an issue with lag since the sever split update(atleast that's when i noticed).
So what's been happening is i notice other people and enemies rubberband slightly to the point where every few steps they just jolt forward and keep running, kinda like the client is trying to keep up with where they really are. I've tried various things like resetting my router, calling my isp, doing speed test and packet loss tests including network jitter. This problem doesn't seem to effect GCD or dodging at all oddly enough. Can do rotation perfectly fine, can even play dodges as risky as ever, but it's extremely hard to keep track of things due to this said jolting.
For above tests:
O% packet loss,
from anywhere between 0.2-3.0ms jitter
ping averages to the server around 39, and my download speed is 550down.
I've had a tech come out and he swears he can't find any issues yet but i still have another appointment. I have also tried the internet explorer settings that were provided in the past for congestion, no fix. I've basically tried everything i can think of to fix this.
for a gif of it actually happening: https://gyazo.com/5b5c7beb7f4a50b0e22b7570fe09ff7b
you can see towards the end where a player was running, then suddenly jolted forward. This never used to happen before but happens for absolutely everybody i run into.
I play on a WIRED connection.
PC specs:
i7 9700k OC'd at 4.9ghz
16 gigs of 3200mhz ram
RTX 2080ti founders
game is stored on a Samsung 970 EVO Plus Series - 500GB PCIe NVMe - M.2
No overheating - monitored with HWmonitor, processing is fine, cpu percentage never going above 70%
GPU utilization all green as well.
Any help is appreciated