Housing system suggestions:
1. Have a new ward generate when all plots in the area are full. Or..
2. Have one additional ward per housing zone with a small village (think british cul-de-sac) containing for example five small standardised houses providing an instanced version of a house with an entrance portal at the gate (allowing a personalised garden from the inside). The instanced plot could be slightly more expensive than a normal small plot and can be bought outright (like apartments or other MMO’s housing structure, think BDO or ESO). This way, players can choose to have more room than an apartment, yet knowingly sacrifice the ‘exclusivity’ of a plot in the normal wards. Allowing more players to have housing may increase the supply and demand in the crafting market.
3. This option would only be applicable to current system to reduce wasted hours of several players: A wait list option per plot (that could prioritise Free Companies). When a plot becomes available, a timer of around 2 hours begins. If no interest is registered the timer resets. Those seeking a plot submit their interest via the placard (so they’re not left camping a sign for countless hours). As the system is highly RNG based anyway, the plot then is distributed to a random player on that list. A prompt is then sent to the ‘winner’ who can either accept or decline. The plot then chooses another player/FC from the list.
4. Increase the player tenant allowance a little and/or allow tenants to have private chambers.
5. Extend apartments to have two floors (with increase of furniture/storage capacity).
6. This option would only really apply if more residence options are added to meet demand: Change the 45-day timer to inactive sub for say 6 months. If a player is active in game, their plot should not be demolished.
7. Demolition: Implementation of an active in-game warning that needs dismissal e.g, “You have not entered your house in X-days, it will be demolished on <date>”.
8. Add the ability to convert your personal plot into an FC plot. I would have happily given up my small personal plot for the FC use.
9. Low priority but, additional placement options for furniture would be great for the building community (reference: ESO). Having to painstakingly bug items into place is clunky, though perhaps understandably the argument against this would be that SE doesn’t wish placement to have that flexibility. However, the reality is that players find workarounds which could be there as standard. Ruining immersion by having a floating wardrobe in a house? Well, we have giant flying whales and cars so..^^.
Continued..

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