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  1. #11
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,341
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    The alliance raid roulette rotates between tank, healer and dps in need. It's the most balanced roulette in this respect because most other roulettes are rarely anything besides tank in need. Since tank may not be what is most needed by the roulette, you may find other roles working better depending on what it's asking for.
    (2)

  2. #12
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Alliance is the only roulette that have a fair rotation between roles in need. Maybe 1/2/5 was the perfect setup for everything 8-player from the start...
    (0)

  3. #13
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by LalaRu View Post
    Alliance is the only roulette that have a fair rotation between roles in need. Maybe 1/2/5 was the perfect setup for everything 8-player from the start...
    Not quite. Oh, it does reflect how many people queue with each role fairly well, but it is not the perfect setup since there are a number of 8-man duties where mechanics pretty much require two tanks.
    For alliance raids it is different - you already have a total of three tanks in there, and there is no need of even more tanks than that.
    (0)

  4. #14
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by MistakeNot View Post
    ...there are a number of 8-man duties where mechanics pretty much require two tanks..
    You're right. I meant, if the initial setup was 1 tank, those duty being created with 1 tank mechanics from the start.
    (0)

  5. #15
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Decreasing the number of tank needed for 8-man may decrease the number of people playing tank, which may make 4-man queues suffer even more.
    (0)

  6. #16
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    It just puts more pressure on people wanting to try the role. Back when there were 2 tanks you had backup just incase anything went wrong. Now if you tank messes up it can sometimes wipe out your party which in turn can wipe out the entire alliance.

    I personally dont mind it as the queue times actually gives me time to do other things while i wait for that 5-15 minute period. But for that new person trying to tank an alliance for the first time I have seen others in the chat be brutal towards them.
    (1)

  7. #17
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Derio View Post
    It just puts more pressure on people wanting to try the role. Back when there were 2 tanks you had backup just incase anything went wrong. Now if you tank messes up it can sometimes wipe out your party which in turn can wipe out the entire alliance.
    You do have backup - the other two tanks. There are very few cases were all of the tanks in the 24-man alliance actually have to act as tanks all at once.
    (0)

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