I don't understand this whole argument that keeps this silly thread going...
The principle is very simple:
Keep ahead in aggro = boss hits you.
300k? What's this drivel about a silly number? Why are we even setting a number that we can't even read without third party programs in the first place? It's super easy to generate enmity and we don't need numbers for it. Just look at party list enmity bars. But let's play numbers:
Here is an example: My DRK can hit 9k~22k (No DA non-crit to DA+DCH) with Powerslash, add a 5.5 multiplier and it's already upwards of 120k, not even adding the DA bonus which is another 440 potency multiplied by 5.5 times. Grit? That's whatever number we hit in there times 2.7... It's ridiculous how easy enmity generation is in this game. As a matter of fact, I rarely ever open a DAPS Grit pull because getting a lead where DPS can't catch me is so easy.
Here's a better one, both WAR and PLD have better natural enmity multipliers than DRK. DRK bursts better thanks to DA, but WAR and PLD have an easier time maintaining enmity. Unchained WAR trumps everyone anyway.
In AoE, EVERYTHING tanks do generates TONS of enmity, be it Overpower and Abyssal Drain spam thanks to multipliers, or IR+Decimate and DA+Quietus > AD for damage. Only exception is lolTotalEclipse because SE REALLY don't want PLDs to AoE. So doesn't matter what you prioritize most of the time.
It was mentioned before as well: Good DPS will know how to reduce their enmity. So if your tank is pulling high DPS numbers, they naturally will stay ahead in enmity (thanks to having no means to reduce our own enmity outside of Shirk).
And if your DPS don't know where their diversion/Lucid/Refresh/Tactician buttons are, they are, more likely than not, as oblivious about their rotations as they are to their enmity.
In a dungeon run I can run from start to end, never touching tank stance or single target enmity combo and never lose enmity to DPS except to maybe that 1 BLM that prefers to spam Fire 4 on 1 mob in a pack of 15, in which case I let them have that mob because it's inefficient for me to fight them over its enmity in both, terms of DPS and enmity on the other 14 mobs. The BLM dying resets his aggro anyway and then I'd have that mob run straight back to me on its own.
TL;DR: Learn your multipliers, learn to read party enmity list, adjust what you do based on where your DPS are compared to you and move on.

Reply With Quote

