Quote Originally Posted by Melichoir View Post
Hmmm, Ok.

So Enmity (threat) is based on your skills. Certain skills generate bonus enmity ontop of the damage they deal. This would be like RoH combo. But all your skills generate threat.

For tanking purposes, as long as your number 1 on threat, even by one point, you have aggro and that is all you technically need. However, living on the edge like that is silly and fairly irresponsible. You should have an ok lead on threat so when the DPS enter a burst phase, or healers pound out some heavy heals, they dont rip it off you. The goal is to learn how much breathing space you need. You dont need so much threat that the only way people will overtake you is if you get log out, delete your character, and then uninstall the game, but you dont want it to be a situation where a fart from a DPS causes the boss to spin around and smash them into the floor.

It's also worth noting that for more complex fights, you may need to maintain second highest aggro, so that balancing trick gets a bit more fun.

Give yourself enough breathing room that you can dps without losing aggro, but not so much your over sacrificing DPS for that threat. That's the part of learning to tank in this game.
In a fight where you need to be second on threat I assume there would be a lot of use of provoke and shirk from the two tanks to manipulate their enmity. At least in an organized group.

And yeah you don't want to be literally 1 point of enmity over the next person on the enmity list, but maintaining a healthy lead usually doesn't mean haivng to use the rage of halone combo over the royal authority combo, at least outside of the start ofa fight where you build an early lead.