Results 1 to 10 of 42

Hybrid View

  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Metallus View Post
    The point is updating the animation of Fire 1 while not modifying the gameplay at all. By saying that nothing would change you are confirming that this change only affects the animation, which is the only thing I'm looking for.
    I'd rather not be given the white mage treatment, where one of our valuable ability / trait slots on level up just changes our animation.
    (0)

  2. #2
    Player
    Metallus's Avatar
    Join Date
    Oct 2018
    Posts
    35
    Character
    Liquid Metal
    World
    Cerberus
    Main Class
    Botanist Lv 93
    Quote Originally Posted by Kabooa View Post
    I'd rather not be given the white mage treatment, where one of our valuable ability / trait slots on level up just changes our animation.
    Uhm so? What would you like to get? Mine is practically only a visual update suggestion, while trying not to alter the gameplay or nomenclature of blm spells. Are you against this change for some particular reason if it doesn't change anything for you beside looking better?
    (1)

  3. #3
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Metallus View Post
    Uhm so? What would you like to get? Mine is practically only a visual update suggestion, while trying not to alter the gameplay or nomenclature of blm spells. Are you against this change for some particular reason if it doesn't change anything for you beside looking better?
    BLM could see some gameplay updates to be honest. They just need to be minor.

    For example, imagine if Fire V was instant cast with a 1.5s recast time and dealt damage with a potency of 140, but otherwise replaced Fire I. This would accelerate the standard rotation by a second and give BLM a minor mobility and singleweaving option that comes at the cost of DPS if you spam it, and you're especially not encouraged to use it as it still robs you of MP for Fire IVs, though if you get a firestarter proc you can use it to preserve your MP and maintain slightly more DPS than pure F5 spam. However, it would in effect restore the ARR style of BLM in a faster and less clunky form than it was originally, but only in situations where you simply need that much mobility in order for your rotation to work, and it would still be better to rely on Swift/Sharp/Triplecast to get around those problems as F4 is the better spell by far, just easier for BLMs in prog to adapt without those cooldowns.
    (2)
    Last edited by Grimoire-M; 05-02-2019 at 12:57 PM.