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  1. #1
    Player
    Halobump's Avatar
    Join Date
    Jul 2016
    Location
    Zanarkand
    Posts
    17
    Character
    Sol Phantasmagoria
    World
    Cerberus
    Main Class
    Red Mage Lv 80
    For me, the only change I'd like to see is:

    • Fire
    • Fira
    • Firaga
    • Firaja!
    (0)

  2. #2
    Player
    Metallus's Avatar
    Join Date
    Oct 2018
    Posts
    35
    Character
    Liquid Metal
    World
    Cerberus
    Main Class
    Botanist Lv 93
    Quote Originally Posted by Halobump View Post
    For me, the only change I'd like to see is:

    • Fire
    • Fira
    • Firaga
    • Firaja!
    It seems the japanese version of FFXIV has that nomenclature https://finalfantasy.fandom.com/wiki/Firaja . Dunno why they opted for I II III and IV for the English version :/
    (0)

  3. #3
    Player
    Anvaire's Avatar
    Join Date
    Nov 2016
    Posts
    356
    Character
    Rihan Nurarihyon
    World
    Phoenix
    Main Class
    Summoner Lv 100
    its the same on most ARR classes. I mean look at SMN's Ruin and Ruin 2 compared to Ruin 3 and Ruin 4?

    Im not saying it wouldn't be cool to get updated animations, but i feel given the number of classes and jobs this would need to be done for, its very unlikely. But then again, it may just be a caster problem, as the melee actions seem pretty cool (though i dont' play them often enough to form a judgment on it)
    (0)

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,194
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Metallus View Post
    A solution could be re-designing F3 to be a direct replacement of F1.
    - F3: replaces F1, has 180 potency and 40% chance to let you cast an upgraded version of F3 which is instant and has 260 potency (same mana cost as F1).

    However, this would also affect the swap time between AF and UI which would be accelerated and easier (remember, current F3 has 3.5s cast time).
    This change would not affect the swap time after Lv40 (acquisition of M&MII trait, allowing a third elemental stack). From then on, three stacks grant opposite spells a 50% cast time reduction but 0% recast reduction. As Fire III has a cast time of 3.5s, its cast time under the effect of Astral Fire III is 1.75s, but the GCD remains 2.5s. Reducing its cast time to Fire's 3.0s cast would reduce its cast time under the effect of Astral Fire III to 1.5s, still with a 2.5s GCD. Ergo, no change.


    A note about the potency you listed for Firestarter Fire III, though. The potency is currently 240. Changing Fire III to be a direct upgrade and replacement of Fire I would make it much harder to cast the "wrong" spell, in regards to when Firestarter procs. Currently, you have a fraction of a second to notice the marching ants and decide to cast Firestarter Fire III instead of Fire I. If you're not quick enough, you'll keep your finger on Fire I and potentially waste and overwrite the proc. If Fire III became the spam spell replacing Fire I outright, this source of player error would be eliminated, and the potency of Firestarter Fire III should be reduced slightly to compensate.
    (0)
    Last edited by Rongway; 05-01-2019 at 06:43 PM.

  5. #5
    Player
    Metallus's Avatar
    Join Date
    Oct 2018
    Posts
    35
    Character
    Liquid Metal
    World
    Cerberus
    Main Class
    Botanist Lv 93
    Quote Originally Posted by Rongway View Post
    This change would not affect the swap time after Lv40 (acquisition of M&MII trait, allowing a third elemental stack). From then on, three stacks grant opposite spells a 50% cast time reduction but 0% recast reduction. As Fire III has a cast time of 3.5s, its cast time under the effect of Astral Fire III is 1.75s, but the GCD remains 2.5s. Reducing its cast time to Fire's 3.0s cast would reduce its cast time under the effect of Astral Fire III to 1.5s, still with a 2.5s GCD. Ergo, no change.


    A note about the potency you listed for Firestarter Fire III, though. The potency is currently 240. Changing Fire III to be a direct upgrade and replacement of Fire I would make it much harder to cast the "wrong" spell, in regards to when Firestarter procs. Currently, you have a fraction of a second to notice the marching ants and decide to cast Firestarter Fire III instead of Fire I. If you're not quick enough, you'll keep your finger on Fire I and potentially waste and overwrite the proc. If Fire III became the spam spell replacing Fire I outright, this source of player error would be eliminated, and the potency of Firestarter Fire III should be reduced slightly to compensate.
    1) You are correct, nothing really changes in gameplay by being 0.25s faster on an already fast spell when the gcd is 2.5s. I just wanted to address any potential change it could have in order to keep things as they currently are.

    2) I wrote the wrong potency (flare), so pretend it's 240 pot. Also the source of error would be eliminated only for sub60 gameplay. In fact, in current gameplay, you actually hold on F3 procs when they happen in order to refresh AF after another session of F4 spam. Rarely you find yourself casting F1->F3 back to back. It only happens if you have to transpose and regain 2 stacks of AF quickly. But with this change you wouldn't even need to do that because one single cast of F1(now F3) would get you the 2 stacks on the first cast.

    Also to clarify, the aim of this change is to keep everything as it is gameplay-wise (because I know people are not prone to such changes, just like me since I enjoy current gameplay), but it's only to make all high level gameplay look good instead of waving in that ridiculous will'o wisp between explosion spam
    (1)

  6. #6
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    The recurring people who follow BLM threads are probably sick of seeing me post this at this point, but I propose the following:

    Enhanced Umbral Heart: Upon the successful use of all three Umbral Hearts without refreshing Astral Fire, grants Firestarter.


    This would not change the effect of Fire I, but it would allow for your Astral Fire rotation to go from Fire IV x3 > Fire I > Fire IV x3 to Fire IV x4 > Firestarter > Fire IV x3. Obviously the potency from Firestarter is greater than the potency from Fire I (I had also originally suggested this before the potency buffs to Fire IV, which would have given us increased potency per burst phase) , and furthermore since the proc would be free you are enabled to cast an additional Fire IV per Astral phase, and to top it all off, we are now given a guaranteed proc weave window that reduces clipping for off-GCDs.
    (0)

  7. #7
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    idk I would be pretty disappointed if they gave us Fire V and it was an even lower potency than Fire I, just saying. I like the malefic treatment idea though.
    (0)

  8. #8
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    It would be bizzarre for a fire V spell to be the least potent single target fire spell, and even more so to just replace fire I as an astral refresher.
    (1)

  9. #9
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Llugen View Post
    idk I would be pretty disappointed if they gave us Fire V and it was an even lower potency than Fire I, just saying. I like the malefic treatment idea though.

    Quote Originally Posted by Orbus View Post
    It would be bizzarre for a fire V spell to be the least potent single target fire spell, and even more so to just replace fire I as an astral refresher.
    It's less potency because of the lower recast time, which makes its GCD lower, akin to RDM's weaponskills. Otherwise it would be more DPS than Fire IV. It's still far more than Fire I though. Take a look at the math:
    Fire V: 140 Potency / 1.5s (recast time) = 93.333 Potency Per Second
    Fire IV: 300 Potency / 2.8s (cast time) = 107.143 Potency Per Second
    Fire I: 180 Potency / 2.5s (recast time) = 72 Potency Per Second
    (1)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  10. #10
    Player
    Metallus's Avatar
    Join Date
    Oct 2018
    Posts
    35
    Character
    Liquid Metal
    World
    Cerberus
    Main Class
    Botanist Lv 93
    Dunno, I'd like to receive this spell before lv72 and more like on lv30 something, that's why I proposed a fire I -> fire III upgrade.
    (0)

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