Quote Originally Posted by Estellios View Post
Not all games in the series have had systems where you can fully customize your characters.

Did you play this game since launch? At the start barely any abilities were exclusive but it led to everybody using the exact same abilities and some classes being
Not all, but most of the really well recieved ones were.

I have been, yes. But I don't think the customizability was really at fault here. It was the fact that while you could add whatever abilities you wanted (something I enjoyed) but was that certain abilities were simply better than others. I understand the need to create a base set of classes that enforce a basic set of abilities(e.g. White Mages should be better at curing than other classes). However, this move just seems TOO restrictive.There is no real reason why we can't just make a Conjuror in to a White Mage if the WHM abilities themselves are all about increasing Healing potency, etc(which is likely what it is anyway). However, arbitrarily restricting the sub abilities you can add to only a few is not much better than just giving you a specific set of unchangeable abilities. It seems like a better approach would be to make "class-changes" Happen.

Telling someone playing a WHM that they can't equip a few attack spells from THM on top of their obvious use as a curing powerhouse seems a bit arbitrary.

I think they added this so they could deal with the inevitability of people having a hard time with the transition of the current classes to the jobs that match up given that the spell distribution is so odd between CNJ and THM.