Actually it does address the inflation issue since with CREDD at least there was a huge tax on the platinum spent. I would usually spend 33 platinum for CREDDs costing around 27~30 plat. And the seller never recieved any of that tax.
Player
In the meantime lets just allow all these gathering bots and dungeon bots to destroy the economy even more...
Player
This would not be true at all. Someone must pay SE for the token before it enters the game to be traded. No money would be lost. Potentially, money could be gained from people who would have canceled their subs to avoid paying, but decide it's worth staying subbed if someone else is paying for it. They could also make slightly more by adding an extra dollar to the token cost compared to a direct sub cost.
Error 3102 Club, Order of the 52nd Hour
I like FFXIV because it is not like the other mmo's out there.
I don't think this will decrease RMT bots in the slightest. But I do think introducing a source of gil earned by paying real money as opposed to earning it in-game is a slippery slope and one I hope the team never embarks upon.
Edit: And I am very happy to welcome people from WoW who are dissatisfied by that game and want a new gaming experience. But I see threads by (probably well-meaning) people who want to add WoW features to FFXIV. Please no.
While I am a poor stupid fool and did take advantage of WoW's token thing for many things, I just don't feel it necessary in this one. In fact a part of me believes the token system in WoW helped to ruin it.
FFXIV works differently than those other games. Just look at how we pay our subs. That system is convoluted and fails regularly. While WoW's is a few clicks and done away. Adding the FFXIV version of the token would just add to the trouble one would deal with... Though I do recall Crysta is a thing isn't it?
Anyway no. Let's not do that to this game. The Dev's have enough trouble with their shakey servers, they always seem to strapped for time, and never have enough resources as is. Let's not add to this trouble by wishing this game to go into a strange F2P system.
I don't really like this because it "legalizes" RMT. I don't want to see that. I'd prefer sloppeh ban sweeps over making it smooth process to buy gil with real money (plex).
That said I think most generic common items (the bread and milk of the FFXIV world) wouldn't inflate (or much) because of this, but I think luxury items would gain a negative experience for people playing normally (luxury priced for those with the means of many many hours as is now but also now includes more of those with willing disposable funds outside of the game- likely making luxury market more expensive than before). Also would be another cherry on top of the cherry skyscraper that is housing for those new to the game looking at the price tag of a new area added and all the houses are taken quickly (if they don't go "instanced" (1:1 demand/supply), if they go instanced then no worries it's fine lol). The housing costs are pretty high when you're new so now it's like "spend real money at the chance to get one or get rekt at those who've played much longer or are willing to pay" (all three sizes are not bad if you set your mind on making gil over other content or have some end game options available and give it some time).
Also I'm curious if in the long term SE would lose players because you go from paying monthly and just not playing sometimes to "I'm sick of running the gil treadmill, I'll come back later". I mean I think more people would try it temporarily and it might spur gil spending for a while but I think you'd see some people drop their sub more often during quiet times because they were of the mindset of gil a month. Once you start spending (real) money and are not stretching your cash flow thin I think it's easier to be subbed that way. Every time someone unsubs there is a chance they don't come back or that they'll just decide it's too much effort to come back until a major patch/expansion. I'm not certain on this but I think a system like that (in game currency for sub) has a chance to shake off non-dedicated players easier than if they had just been spending some starbucks money a month (one is more set it and forget it than the other).
Even though I don't want the system in this game I just wanted to toss out warframe as another RMT-ish sort of scenario like plex, can buy cash shop items with in game money which is a sort of cute way they keep that game free. Of course the base game and a massive amount of it's content is free by default so it's not a 1:1 example.
Assuming they still operate how I read they did before then they'll still be there and now with cheaper prices to entice players to go their way instead of the official way (if official way becomes cheap at least lol). Last I read it doesn't cost a lot to keep them running so unless they can get the profit margin low enough through CREDD/PLEX I don't think you're going to see a huge dive in third party RMT - just an increase in players buying gil with real money. Also people themselves might bot more to earn gil as botting could pay for their sub through making gil.
Last edited by Shougun; 05-01-2019 at 06:37 AM.
In on the fence about this. On one hand the idea of me saving my real money is flipping awesome. On the other hand the WoW token has ended up being the only excuse to have to play wow because of how shitty it is now that it still perplexes me that people pay actual money to play it lol. And I dont wana see this game go down that route.... but I like saving money lol.
No, because a sub is more or less guaranteed financial income every month compared to sporadic and unpredictable money trading (also potentially money laundering)This would not be true at all. Someone must pay SE for the token before it enters the game to be traded. No money would be lost. Potentially, money could be gained from people who would have canceled their subs to avoid paying, but decide it's worth staying subbed if someone else is paying for it. They could also make slightly more by adding an extra dollar to the token cost compared to a direct sub cost.
Remember that they have to provide a financial report to investors every quarter.. And there's a reason why virtually no other game allows players to buy premium items with "free" currency, because they're gonna get gamed eventually.
Money would indeed be lost. Instead of sub + optional revenue from every player, they would just be getting one or the other, occasionally both, from some players but not from others..
Besides all that, the key factor in inflation is how much currency is in circulation. It doesn't matter how many billions of gil players have, if they don't spend it, if they don't circulate the gil, then the effect on inflation is pretty negligible. What you'd be doing in fact is giving a reason for all that gil to enter circulation which will indeed lead to higher inflation numbers. If everyone is, or can be, a gillionaire, then the prices of everything will rise accordingly. Basic economic laws my friend.
Last edited by whiskeybravo; 05-01-2019 at 06:52 AM.
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