Been there done that with EQ2. They took a great game without as large a fanbase as WoW and turned into a cow wringing machine.
First they looked the other way with botters; then they looked the other way with the in game money sellers. Then the cash shop went from fluff to a couple "mild" advantages, but nothing game breaking. Then the items that could be freely traded and sold on the in game market that were the equivalent to one month's sub.
Then those became the main way that people made money. Low on funds? Swipe your cc, sell the thing, get ton of money. Repeat.
Then they added more and more pay to win elements - just as the doom and gloomers predicted. Spells have levels there. You level up, you get the level 1 version, and there were I think 8 levels total. Increased levels hit for more - typical stuff. You can get it in game buy finding the item (they went whole expansions where there was quite literally zero way of getting them short of cash shop)... or you can wait to slowly level it (progress bar, one spell going up one level in upper tiers? 40+ IRL DAYS). Or, for the low low price....
The "serious" raiders were expected to max out their hardest hitting spells, if not all of them. One character getting maxed for raiding that way was well over $1,000 USD - JUST for the spell upgrades. Not to mention buying the sub items that were turned into money, that's about another $500 USD. Every expansion was a gear reset, or very near to it - either by upping itemization or by increasing level caps. You wouldn't wear a level 50 ring on a level 60 character, etc.
And the cycle repeated.
Lot of the diehards have long left that mess.
When you introduce pay to win, it only leads to one place.
Leave the cash shop full of the fluff stuff - fun glamour items that have no bearing on game play. Even gear sets without any stats that give extra exp like they have. Even the jump and story boosts so people can catch up easier to their friends - if they stick around, they will learn in time.
But adding in pay for gil or pay for a sub item that you can sell? It's a mistake.
Sorry for long windedness on this - I left a lot of good friends and 10+ years of character development on alts and etc because it got to be too much there because of the irreparable damage that was done.

Reply With Quote








