These systems usually take currency out of the economy with high tax rates. And yeah bot populations usually take a huge hit after they're implemented.





These systems usually take currency out of the economy with high tax rates. And yeah bot populations usually take a huge hit after they're implemented.
This. You're forgetting that these transactions to buy the tokens for gil take place on the marketboard and subject to tax, a gil sink.
And the tokens would be subject to market factors like anything else.
If enough people are taking part in these transactions, the gil value of a token falls.
If there's a huge demand for them, it rises.
It'll never be as simple as $20 = 20 million gil.
Being a legotimate way to purchase gil will take some business away from RMT, as the risk of getting caught will always be a factor. One many judge to be worth it currently, but with a legitimate alternative that risk loses its value.


Youre missing my point (and I think you meant to quote me too).This. You're forgetting that these transactions to buy the tokens for gil take place on the marketboard and subject to tax, a gil sink.
And the tokens would be subject to market factors like anything else.
If enough people are taking part in these transactions, the gil value of a token falls.
If there's a huge demand for them, it rises.
It'll never be as simple as $20 = 20 million gil.
Being a legotimate way to purchase gil will take some business away from RMT, as the risk of getting caught will always be a factor. One many judge to be worth it currently, but with a legitimate alternative that risk loses its value.
It doesnt matter what the price is, what matters is how the Botters can game the system and still end up ahead of SE. Even if the token fluctuates, RMTers just fluctuate with it. And since inflation is a thing that is still occuring, the cost of tokens will likely rise overtime as more gil is added to the economy from other sources, and as a result, increase the profits for RMTers. You arent solving the gil issue, youre just kicking it down the road.
This also doesnt address to big problems: 1) This system directly benefits people with gil, or people with deep RL pockets, 2) overtime with Gil inflation, starting players or poor players to catch up or keep up will need to start using Tokens as a means to close the gap. So your telling start players that they need to spend an extra x amount of cash to even use the MB realistically. This isnt like players who already have wealth (and are money savvy) and use that wealth to make more wealth.
Again, the core issue isnt getting Gil. People turn to RMT cause the prices on the MB are to expensive due to inflation. Thats the core issue. SE needs to control the inflation issue, not create methods where its easier to get gil moved around.
People who buy gil from RMT dont care about value, they care about convenience.
Thats why the buy gil instead of making it themselves.
Make this more convenient than RMT and you rob them of their main selling point.


They care a lot about value. Youre not going to buy from an RMT if they charge you $20 for 500k. People typically base purchasing on the best bang for their buck so long as the risk is within reason. People arent going to end up turning down a better deal from an RMT person so long as they think they wont get caught.
That's only true of the people already buying gil. There are a lot of people who aren't buying gil from shady RMT sites but might if there was an official channel. Those people would absolutely pay more to buy from official sources.


Then the token does nothing to address RMTers because RMTers not getting those sales regardless, nor does it address the inflation issue.


Nor does it address the possibility of people buying gil from RMT to finance their sub for cheaper (according to OP's suggestion).
If they are going to introduce official gil buying, it makes more sense to follow what the rest of the gaming market does by making us purchase a separate premium currency to then exchange for "free" in-game currency or other items. Of course, either solution seems to introduce many issues on it's own, which is probably good cause to avoid the path altogether.
Last edited by whiskeybravo; 05-01-2019 at 03:50 AM.
Please, no. I like the fact that both gil and the market board are mostly irrelevant for me right now. There are plenty of things I'd like to buy in the Mog Station and having it only purchasable with real money makes it easier to limit my purchase and it also means I don't have to farm for gil and use the market board.
I also don't like the idea of having any item be obtainable both via gameplay and real money at the same time. Either use one or the other method, or do it like seasonal items where it's available in game first before being available for real money purchase, but not at the same time.
And if people really need gil, they should obtain it via gameplay, not just hand over real money for it.
Last edited by linay; 05-01-2019 at 02:45 AM.
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