Makes sense for close range melee, not so much for range attacks.
Makes sense for close range melee, not so much for range attacks.
Yeah. It can get absurd sometimes (there's a spot around Bomb Barons, for example, where you have to run almost within melee distance to attack with ARC if they're on the hill)... It would make more sense to me if, in addition to line of sight, there was a 3D line calculating distance (I learned that formula in HS, I'm sure SE could do it), rather than separate calculations for X-Y and Z.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.